Realistic model of a 16 Mhz quartz crystal oscillator / resonator electronic component.
Modeled using subdivision modeling, fully unwrapped and textured. Each variant contains two versions, low poly (game asset) and high poly (regular renders). Models are baked and game ready.
Made in Blender, rendered using Cycles, but works with Eevee too.
Contains a basic textured solder model for the legs (separate object).
High poly Verts: 3839 Faces: 3808 Tris: 7639
Low poly Verts: 278 Faces: 266 Tris: 536
2K Texture maps included: Color, Roughness, Normal, Metallic, AO (Ambient Occlusion) and Specular. In blender these maps are meant to be used with the Principled BSDF shader.