A generic office keyboard, modelled in Blender 4.3, with the preview images all rendered in Cycles.
The textures are baked on to 4 different UV maps:The KeysThe BaseboardThe CableThe Feet and PinsThese are also the four separate objects, but there are file versions of the keys all joined as one object, and the keys all as separate objects. The UV maps are the same for both versions. The Num, Caps, and Scroll lock lights have emission maps for all the following:Num Lock onCaps Lock onScroll Lock onNum and Caps Lock onCaps and Scroll Lock onNum and Scroll Lock onAll Locks on
All textures are 4k texture images with the following maps for each UV layout:ColourRoughnessNormalMetalnessAmbient Occlusion
The baseboard also has the above mentioned emission maps for the lock lights.
All objects are centered and have their respective transforms applied, and they were modelled very closely to real world scale and dimensions.