Originally created with 3ds Max 2016 One .max file with Renderer: Default (Scanline) Total 380 objects in the scene Unit system is set to metric. Real-world scale All textures are square 16 textures, which vary in resolution from 291x291 px to 4096x4096 px All materials are merged into one Multi/Sub-Object, and employs 32 All objects are made by Smoothing Groups Model tested on in Unity Textures imposed on the chips and charge completely redrawn with real photos File size . max 16,8 MB; .fbx 9,6 MB