TEAC A-450 Stereo System Low-poly 3D model

A high definition model of the TEAC A-450

The geometry is clean, built only tris (100%), with no N-gons, no coplanar faces, no coincident.

The textures size ranges from 64x64 to 2048x2048 (.tga)

Textures support the following metal / rough, spec / gloss and reflect/ior workflow.

The archive includes the following textures:

  1. Basecolor (6)
  2. Diffuse (1)
  3. Roughness (3)
  4. Glossiness (3)
  5. Metalness (2)
  6. Specular (2)
  7. IOR (2)
  8. Reflection (2)
  9. NormalMap (DirectX) (3)
  10. AmbientOcclusion (2)
  11. Emission (1)
  12. Mask (1)

Textures are packed in RGB channels for UE4.

  • ARM-AmbientOcclusion, Roughness, Metal
  • ARO-AmbientOcclusion, Roughness, Opasity

Texture paths cleared.

All light elements have masks and can be animated.

The document contains documentation on how to connect nodes in UE4.

The scale is set to 'real world' (1unit=1 m).

The shapes and proportions are similar to the original.

Originally modeled in Blender 3D, the model was exported to obj, fbx, 3ds formats. Then sent to 3ds max and configured there.

All objects and materials are named

It does not require third-party plug-ins, except for V-Ray for 3ds Max.

Previews were rendered with Cycles.

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    TEAC A-450 Stereo System
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    3D model formats
    Native
    • Blender 2.79 (.blend)3.97 MBVersion: 2.79Renderer: Cycles 2.79
    Exchange
    • OBJ (.obj, .mtl)3.97 MB
    • 3D Studio (.3ds)3.97 MB
    • Autodesk FBX 7.4 (.fbx)3.97 MB
    • 3ds Max Material Library (.mat) (2 files)-Version: 2014
    • Autodesk 3ds Max 2014 (.max)3.97 MBVersion: 2014Renderer: V-Ray 3.6
    • Textures tga24.7 MB
    • PDF (.pdf)24.7 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2020-01-13
    • Model ID#2230979
    • Animated
    • Rigged
    • VR / AR / Low-poly approved
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 10,886
    • Vertices 7,654
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Mixed
    • Plugins used
    Help