DESCRIPTION

WILD WOMEN

THERE IS QUICK HELP FOLDER FOR HELP YOU OUT

Rig (RIGIFY)-

body rig + facial rig

Texture Resoluation-

1k-4k PNG.

Total Meshes

body /Vertices-16k ,Faces-16k

hair /Vertices-269k ,Faces-178k

eyelashes /Vertices-464 ,Faces-352

pantie /Vertices-3.7k ,Faces-3.3k

weapon /Vertices- 25K,Faces-25K

TOP /Vertices-6.5K ,Faces-6.2K

Arm Strap /Vertices-7K ,Faces-7K

Arm WrapX2 /Vertices-7K ,Faces-7K

BELT /Vertices-8K ,Faces-8K

Garter /Vertices-13K ,Faces-13K

SANDALS /Vertices-3K ,Faces-3K

THANKS FOR VISITING

REVIEWS & COMMENTS

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vvvvictoriaaaBuyer of this model
This user has purchased this specific model
Author, thanks. I have two issues you may probably check. 1. OBJ format on import shows error and instantly crashes (3dsMax 18, 21, 24, 26. yeah, I tested all om my PC). 2. Also smth isn't good in FBX. Importing veeerrrryyyy long. Maybe you better consider an option two simplify something in model, maybe make other easier variant of clothes and hair. Overall, I like it. This is exactly what I needed for my project)
ma
mac-a157edBuyer of this model
This user has purchased this specific model
First of all, pretty good look and feel. The original model was done by a real taleted guy. The assets like shirt, shoes, you name it, are not that quality in terms of geo and uy layout. Don't get me wrong, the model is totally worth the money, but you have to invest some time. Nothing out of the box. Here is what i had to do : Delete the Rig. Not working at all, no controls, very bad skinning: Seperate the Mesh. There is little you can can if the model is a solid peace. Unfortunaltly the Geo / UV were so messed up, i had to export every single piece as obj than reimport again. A simple frezze transfom or mesh combine in MAYA deleted the UV'S for reasons i could not find out. So new UV layout with Rizmo (most recommended for UV layout.) Building new Textures since UV was UDIM with differnet mats assigned to faces -Substance. does not like that. Only with color ID map.. Creating new Armold Shader. Puting everything together again to get a rigable mesh. Took me around two days. Better than 4 days if i had to start from scratch anytime. My very personal opinion : I think this was done in Blender. IMHO Blender is not a real good 3D package. Its doing the job and is fine if you just want to toy around a little. In that case - stick with the package, but if you want to play with the big guys who use MAYA or similar, you will make no friends with the crap Blender spits out in exports. Here is an image how she look now, with Arnold Shaders : http://macs3d.com/downloads/WildWoman.png
ba
baronvhBuyer of this model
This user has purchased this specific model
Very good mesh geometry, complete and well designed body. Easy to work with. Great skin textures. Awesome work! :)
na
nakoustixBuyer of this model
This user has purchased this specific model
Very nice model! Good topology with a decent polycount. All objects are named properly and the texturing work is also professional (down to basic nude texturing). What a steal at that price! thank you very much!
le
lemus777Buyer of this model
This user has purchased this specific model
The buyer left positive feedback on this model
batohak
batohakCommunity member
This user is part of the CGTrader community
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WILD WOMEN 3D model

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File formats
OBJ
OBJ<br />File Size: 16.2 MB
FBX
Autodesk FBX<br />File Size: 336 MB
BLEND
Blender<br />Version: 2.93 - Renderer: Cycles 2.93<br />File Size: 159 MB
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