Key features:
Polycount:
Naked, without hairstyle:
Hairstyle:
Cloth and armor:
Verts:151905
Faces:298122
Tris:299022
Weapon:Verts: 11875Faces: 11809Tris: 23582The Character does not have LOD system.
Rig:This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls. Additional bones that are added to Epic Skeleton:
https://docs.google.com/document/d/1SvQ_-5SlpHpXmIFvtbQPCf_1zrcaFO13BBB9S1HobHY/edit?usp=sharing
Character's Rig has been tested with AdvancedLocomotionSystemV and ALS Community.
Physics on the Unreal Engine demo map is included for retarget animations. Please, to avoid mesh overlapping on the map - simulate it.With additional bones you can apply physics to different parts.
Blendshapes:Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.Includes special blendshapes to adjust cat ears length, nail length, breast and butt size.
Modularity:The model is completely modular. To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off. Clothes can be taken off completely, and full-body is included. Adult parts are not modeled2 hairstales and 2 bangs, many variations to combine.
Material Instances are included to change the colors easily.Material ID for:
4K Textures:BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, Emissive7 Texture Set: Body, Head, Hair, Eyes, Clothes, Armor, Weapon
Unreal Engine Project: