Sailor Neptune 3D model

Rigged model of Sailor Neptune.

Objects are separated into the following main groups

Main Body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairmid, hairstyle1, hairstyle2, body_eye_L (shapekey included) and body_eye_R (shapekey included)

Sailor uniform (maskhands, maskbody should both be enabled on body mesh): body_sailorsuit, bow, choker, earings, sailorgloveguard, gloves, shoes, shoestraps, tiara, waist guard, backbow, skirt.

Swimwear:

body_swimsuit_back body_swimsuit_white body_swimsuit_orange, bow_yellow

Bunny outfit (mask_stoking should be enabled on body mesh): body_bunnysuit, bowtie_string, bunny_cuff, bunny_ears_black, bunny_tail, collar, high_heels_black, stocking.

All objects have subdivision modifier on them with division level set to 1 to 2. You can freely set the division level to what looks best to you. The wireframe image shown is one without any subdivision.

Blender model is rigged using Blenrig5. For full utility, you should download the Blenrig addon for Blender 2.7 here: https://cloud.blender.org/p/blenrig/56965fc3c379cf44546120e1 Here's a youtube video that shows how to enable the addon: https://www.youtube.com/watch?v=0v9JOEaVJu4

Model is posed using controls in biped_blenrig (make sure to select the right layer) and facial expressions are affected by shape keys on objects.

Each object is uv mapped to one of the textures (in png format) included in the file.

[LATEST UPDATE 19/02/2021] Mesh updated.

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Sailor Neptune
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Response 95% in 1.1h
3D model formats
  • Blender (.blend) (2 files)-Version: 2.79Renderer: Cycles 2.79Version: 2.80Renderer: Cycles 2.80
  • OBJ (.obj, .mtl)39.6 MB
  • Textures png39.6 MB
  • PDF (.pdf)3.15 MB
  • Autodesk FBX (.fbx) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2019-06-16
  • Model ID#2014130
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 74,872
  • Vertices 75,802
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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