Sailor Mercury 3D model
Rigged model of Sailor Mercury. The verts and poly counts are based on subdivision of 1 of all meshes included in the file. You can freely set the division level to what looks best to you.
Objects are separated into the following main groups
Main Body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, body_eye_L (shapekeys included) and body_eye_R (shapekeys included)
Sailor Suit (maskfeets, maskarms, maskbreasts, maskbody should all be enabled on body mesh): body_sailorsuit, gloves, bow, choker, earings, heart, sailorgloveguard, waist_guard, backbow, skirt, boots, visor, tiara
One Piece Swimsuit (maskswimsuit should be enabled on body mesh): body_swimsuit
One Piece Swimsuit2 (maskswimsuit should be enabled on body mesh): body_Swimsuit2
body_swimsuitsailor, swimpants, swimsuitbow
Bikini: body_bikini_bra, body_bikini_bra_string, body_bikini_bottom, body_bikini_bottom_string
Bunnysuit (maskstocking and maskhighheel should both be enabled on body mesh): body_bunnysuit, bowtie, bowtie2, bowtie string, bunny_cuff, bunny_cuff_button, bunny_ears_blue, bunny_ears_white, bunny_tail, collar, headband_blue, headband_white, high_heels_blue_high_heels_white, stockings
The Blender model is rigged using Blenrig. For full utility, you should download the Blenrig addon for Blender 2.7 here: https://cloud.blender.org/p/blenrig/56965fc3c379cf44546120e1 Here's a youtube video that shows how to enable the addon: https://www.youtube.com/watch?v=0v9JOEaVJu4
Model is posed using controls in biped_blenrig. Please see the rig preview image about where to select the different layers, the main body controls are found under the BODY layer and the skirt controls for under SKIRT, other layers can provide other useful functions except the facial layers which are not used. The facial expressions are affected by shape keys on objects.
Each object is uv mapped to 1 of 6 textures (in png format) included in the file.
[EDIT] further to some questions asked by a few people, I can confirm the following:
There is a full body underneath the clothing, some parts are purposefully made invisible to accommodate the clothing, so the mask modifiers on the body object have to be disabled for viewing if you want to view without any clothes.
There are toes just as there are fingers, though the toes have not been individually rigged, they all follow the main foot control.
[LATEST UPDATE 13/07/20] Added a facial layer to the rig to allow for easier control of the facial shapekeys.