You're about to see adult content. Please confirm your age.
My project character, Niora, was started in zbrush to be sculpted. Then, retopology was done in Maya to be optimized for the game. The hair was designed with the hair card system as a completely different project. Then, texturing was done in Substance Painter and finally images were taken in Arnold and Marmoset rendering programs. It was made to be ready for animation and gaming. I hope it will be used in many cool projects. Enjoy!