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Attractive female character model for games, educational, visualization, advertising and other purposes. Made with Maya 7, clean topology, no N-gons, mostly quads and just few triangles. UV mapped and fully textured, unwrapping done with overlapping, model is without smooth or any other filter applied. Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included. FBX and OBJ are exported from Maya and Max. They may need shader or texture manually set up. Polygons: 17982 quads/ 35912 triangles Vertices: 18829 Objects are logically seperated in the model. Everything is easy to hide or modify, polygon count can be reduced or increased by deleting or adding new objects. 8 textures in total. Size of the body and dress textures are 2048×2048 pixels, hair 1024×1024, others 512×512 pixels, two small parts around eyes 256×256 pixels. Textures are included in two formats, .png and working Photoshop .psd files (5 of them). You can make another texture (bump, normal...), change color or do any other changes. So, textures included in julie_textures.zip file: - 8 .png diffuse (color) maps - 5 .psd diffuse (color) maps with layers See my other character models.