Don't you wish gardevoir actually have visual clues as to its gender? Somehow I always ended up with a male one in my games the first time...
This is my interpretation of a female Gardevoir, rigged in blender for posing and animation purposes. The simple bones file allows for easy exportation if you want to try posing in other programs. Shapekeys are included on the mainbody for different facial animations.
The vertex and polygon counts are based on a subdivision of 1. The renders are done with this subdivision on.