Introducing Maxim - a fully rigged 3D model. She has ARKit blendshapes, based on the Epic Skeleton.
VIDEO PREVIEW: https://youtu.be/_jOEantm9j4?si=rwx2mOPaTCDkKbc5
• Key Features:
• Polycount:The Character does not have LOD system
• Vertex counts of characters:Faces 69699 | Tris 138882 | Verts 80181
• Rig:This Character rig is based on UE5 Mannequin skeleton. The bones hierarchy is remained untouched for easy retargeting. Character’s Rig has been tested with various animations, such as: 3rd person standard animations, Mixamo animations.
• Blendshapes:52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
• 4K, 2K Textures:BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, opacity.Number of Materials : 5Number of Textures: 17Texture Resolutions: 4096x4096, 2048x2048, 1418x2048
• Unreal Engine Project:Supported version: 5.0+Epic Skeleton rig. For facial animations use Morph Targets. 3rd person standard animations are included
• Unity Project: Asset works with Built-In, URP and HDRP render pipelines. For facial animations use BlendShapes. Compatible with Mixamo animations.
Thank you!