Game-Ready PBR low-poly model of a female soldier.OBJ | FBX | BLEND
All screenshots were rendered in UE5.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Number of textures 25
Number of Materials 11
Texture dimensions 4096, 2048, 1024
Polygon count 83213
Number of meshes 1
Number of prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag Specular.tga, bagGlossiness.tga, bag_Normal.tga, bag_AO.tga, bag Cavity.tga, bagMetallic.tga (4096x4096)