*For more information about how the deformation of the model is behaving, please check out my latest model done with this mesh: *
Female Knight - Beatrice: https://www.artstation.com/artwork/Xg0633
*This is my personal BaseMesh model I'm constantly improving and working on, having articular joints and an animation-friendly topology at all places. From the finger joints to her hips, chest, and face, you can animate and rig everywhere and get a very satisfying result. *
This particular basemesh has a higher polycount in comparison with the previous model, adding details, further fixes, and increasing the overall polycount density on the face. That way, you'll be able to get a higher fidelity in facial expressions with little to no compromise in the other areas. Some parts, like her chest, were also changed for a better, smoother look right out of the bat.
Some observations:
In case you're having trouble with anything, please let me know.
I hope everyone likes it!
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