Female base mesh topology Low-poly 3D model


The topology consist of 100% quads and has a proper clean edgeflow good for rigging, animating, sculpting and vertex-modeling.

The polycount is kept as low as possible and focused on the face and hands.

Subdividing the mesh works clean and gives you a proper base to start sculpting from.

The edgeflow is made to represent all important details while optimized for deformation.

The mesh is mirror symmetrical with a continuous middle edge.

--Mesh Objects--

Body: 6164 quads

Eyeball: 672 quads

Cornea: 576 quads

Mouth: 232 quads

I have Inluded the tga 4k texture and Blender Materials (Principled BSDF, Diffuse BSDF, Glossy BSDF and Glas BSDF) I used for the preview Renders.

The Texture is a base color with eyebrow, eyelash and lip indicators.

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    Female base mesh topology
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    Response 100% in 0.1h
    3D Modeling
    Low-poly Modeling
    UV mapping
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    3D model formats
    • Blender 2.79 (.blend)1.7 MBVersion: 2.79Renderer: Cycles 2.79
    • Autodesk FBX (.fbx)475 KB
    • OBJ (.obj, .mtl) (2 files)-
    • Collada (.dae)1.48 MB
    • Other 48 MB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2018-10-29
    • Model ID#1023421
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Subdivision
    • Polygons 7,644
    • Vertices 7,701
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used