Dragon Queen

Dragon Queen Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Low polygonal game ready animated model of Dragon Queen Warrior in 3D Max file version 2009.

.OBJ are included. Unity Asset included.

Body has 6,630 polygons, 13,199 triangles and 6,790 vertexes. Model with armor and all weapons has 13,785 polygons, 26,665 triangles and 14,007 vertexes.

Armor combined with 7 parts: helmet, hands armor, shoulders armor, legs armor,chest armor, belt and skirt. There is also hair represented by separate object.

Rig has 66 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 2048x2048, 1024x1024, 512x512 There are 3 different body, weapons, hair and armor color textures.

I used Character Studio 3D MAX to make animations.

Character has 94 animations. BIP (Character Studio) files are included. Last 22 animations contain root motion.

Animation list:

  1. DQ_Drinking: 0 - 80 fr.,
  2. DQ_Eating: 81 - 201 fr.,
  3. DQ_Explanation: 202 - 247 fr.,
  4. DQ_Idle: 248 - 398 fr.,
  5. DQ_kiss: 399 - 484 fr.,
  6. DQ_looking_around: 485 - 661 fr.,
  7. DQ_pick_object: 662 - 702 fr.,
  8. DQ_pointing_A: 703 - 763 fr.,
  9. DQ_Reject: 764 - 864 fr.,
  10. DQ_sit_down: 865 - 895 fr.,
  11. DQ_sitting: 896 - 1046 fr.,
  12. DQ_came_up: 1047 - 1082 fr.,
  13. DQ_Going_asleep: 1083 - 1153 fr.,
  14. DQ_sleeping: 1154 - 1274 fr.,
  15. DQ_Waking_up: 1275 - 1345 fr.,
  16. DQ_speaking: 1346 - 1496 fr.,
  17. DQ_warning: 1497 - 1557 fr.,
  18. DQ_waving: 1558 - 1603 fr.,
  19. DQ_yawn: 1604 - 1689 fr.,
  20. DQ_making_potion: 1694 - 1724 fr.,
  21. DQ_M_Climbing_ladder: 1729 - 1759 fr.,
  22. DQ_M_jump_runing: 1764 - 1804 fr.,
  23. DQ_Jump_standing: 1809 - 1884 fr.,
  24. DQ_M_Run: 1889 - 1915 fr.,
  25. DQ_M_Sneaking: 1920 - 1970 fr.,
  26. DQ_M_Swimming: 1975 - 2005 fr.,
  27. DQ_M_walk: 2010 - 2060 fr.,
  28. DQ_M_walking_back: 2065 - 2100 fr.,
  29. DQ_1H_COMBAT_mode: 2105 - 2155 fr.,
  30. DQ_1H_5X_Combo: 2156 - 2251 fr.,
  31. DQ_1H_5X_Combo_move_forward: 2252 - 2347 fr.,
  32. DQ_1H_360_left_Jump_Smash: 2348 - 2408 fr.,
  33. DQ_1H_sword_shield_blow: 2409 - 2444 fr.,
  34. DQ_1H_sword_swing_high_left: 2445 - 2480 fr.,
  35. DQ_1H_sword_swing_high_right: 2481 - 2516 fr.,
  36. DQ_1H_sword_swing_high_straight_down: 2517 - 2552 fr.,
  37. DQ_1H_sword_swing_low_left: 2553 - 2588 fr.,
  38. DQ_1H_sword_swing_low_right: 2589 - 2624 fr.,
  39. DQ_1H_sword_thrust_mid: 2625 - 2660 fr.,
  40. DQ_1H_Wide_Slash_Combo: 2661 - 2711 fr.,
  41. DQ_1H_Heavy Smash: 2712 - 2752 fr.,
  42. DQ_1H_banging_shield: 2753 - 2773 fr.,
  43. DQ_1H_Dodge_Jump_Backward: 2774 - 2799 fr.,
  44. DQ_1H_Dodge_Jump_Left: 2800 - 2825 fr.,
  45. DQ_1H_Dodge_Jump_Right: 2826 - 2851 fr.,
  46. DQ_1H_Throwing_Spear: 2852 - 2887 fr.,
  47. DQ_1H_moveTOblock: 2888 - 2894 fr.,
  48. DQ_1H_shield_block_keeping: 2895 - 2925 fr.,
  49. DQ_1H_moveFROMblock: 2926 - 2932 fr.,
  50. DQ_1H_shield_block_high_left: 2933 - 2968 fr.,
  51. DQ_1H_shield_block_high_right: 2969 - 3004 fr.,
  52. DQ_1H_sword_parry_from_stright_down: 3005 - 3040 fr.,
  53. DQ_1H_sword_parry_high_left: 3041 - 3076 fr.,
  54. DQ_1H_sword_parry_high_right: 3077 - 3112 fr.,
  55. DQ_1H_sword_parry_low_front: 3113 - 3148 fr.,
  56. DQ_1H_duck_below_high_swing: 3149 - 3184 fr.,
  57. DQ_1H_Knocked_backward: 3185 - 3225 fr.,
  58. DQ_1H_Down_back: 3226 - 3266 fr.,
  59. DQ_1H_Recover_from_knocked_backward: 3267 - 3307 fr.,
  60. DQ_1H_Knocked_forward: 3308 - 3336 fr.,
  61. DQ_1H_Down_forward: 3337 - 3377 fr.,
  62. DQ_1H_Recover_from_knocked_forward: 3378 - 3410 fr.,
  63. DQ_1H_IDLE: 3415 - 3515 fr.,
  64. DQ_M_1H_Casual_walk: 3520 - 3556 fr.,
  65. DQ_M_1H_Cautious_walk: 3561 - 3601 fr.,
  66. DQ_M_1H_combat_run: 3606 - 3628 fr.,
  67. DQ_M_1H_strife_left: 3631 - 3666 fr.,
  68. DQ_M_1H_strife_right: 3671 - 3706 fr.,
  69. DQ_M_1H_Die_fall_backward: 3711 - 3844 fr.,
  70. DQ_M_1H_Die_fall_forward: 3849 - 3989 fr.,
  71. DQ_M_1H_Die_knocked_backward: 3994 - 4011 fr.,
  72. DQ_M_1H_Die_knocked_forward: 4016 - 4033 fr.,
  73. DQ_RM_1H_5X_Combo_move_forward: 4038 - 4133 fr.,
  74. DQ_RM_1H_Casual_walk: 4138 - 4174 fr.,
  75. DQ_RM_1H_Cautious_walk: 4179 - 4219 fr.,
  76. DQ_RM_1H_combat_run: 4224 - 4246 fr.,
  77. DQ_RM_1H_Die_knocked_backward: 4251 - 4268 fr.,
  78. DQ_RM_1H_Die_knocked_forward: 4273 - 4290 fr.,
  79. DQ_RM_1H_Dodge_Jump_Backward: 4295 - 4320 fr.,
  80. DQ_RM_1H_Dodge_Jump_Left: 4325 - 4350 fr.,
  81. DQ_RM_1H_Dodge_Jump_Right: 4355 - 4380 fr.,
  82. DQ_RM_1H_Knocked_backward: 4385 - 4425 fr.,
  83. DQ_RM_1H_Knocked_forward: 4430 - 4458 fr.,
  84. DQ_RM_1H_Recover_from_knocked_backward: 4463 - 4503 fr.,
  85. DQ_RM_1H_run: 4508 - 4534 fr.,
  86. DQ_RM_Climbing_ladder: 4539 - 4569 fr.,
  87. DQ_RM_jump_runing: 4574 - 4614 fr.,
  88. DQ_RM_Jump_standing: 4619 - 4694 fr.,
  89. DQ_RM_Sneaking: 4699 - 4749 fr.,
  90. DQ_RM_Swimming: 4754 - 4784 fr.,
  91. DQ_RM_walk: 4789 - 4839 fr.,
  92. DQ_RM_walking_back: 4844 - 4879 fr.,
  93. DQ_RM_Strife_leftt: 4884 - 4919 fr.,
  94. DQ_RM_Strife_right: 4924 - 4959 fr.,
Item rating
0 0
Dragon Queen
$75.00
 
Royalty Free License 
Dragon Queen
$75.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)108 MBVersion: 2009Renderer: Default (Scanline) 2009
Exchange
  • OBJ (.obj, .mtl) (4 files)222 MB
  • Autodesk FBX (.fbx)108 MB
  • Other 2.74 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)160 MB

3D Model details

  • Publish date2016-11-17
  • Model ID#664579
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 13,785
  • Vertices 14,007
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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