This is the rigged model of a low poly female character. The face can be edited via blendshapes to create characters of multiple races and ethnicities. Texture options for clothes are available as well. The model has been rigged inside Maya 2014.
The model has a clean topology and a premium look to enhance detail and add realism to any scene or project. It is optimized and perfectly suitable for use in games. Only visible mesh has been created for the body.
The model was created in Maya 2014 and is also available in max and fbx formats for importing into any software or game engine. The controllers are only functional inside maya formats. However, the bones and skinning are functional in other formats as well.
UVs are fully unwrapped and non overlapping. The textures have been created inside Substance Painter and support PBR rendering. There are four types of textures - Diffuse, Occlusion, Normal and Roughness.
File Details
Clean topology, optimized geometry
Texture options for clothes
Blendshapes and texture options for creating multiple characters
Clean heirarchy with logical naming and easy to use grouping
Unit is set to centimeter (cm). Real-world scale.
UVs unwrapped, non-overlapping
PBR support
Formats available: .ma, .mb, .fbx, .max
Tris count: 11400
Texture format: 2048x2048 PNG
Texture types: Diffuse, Normal, Occlusion, Roughness
Rigged in Maya. Controllers functional inside Maya files only (ma, mb). Bones and skinning functional in all formats.
Hope you like the model!