3d model for maya and 3ds Max with attribute customer (body and facial expressions) in my youtube show in 3ds max and maya my model and attribute customer and evey shape can transform to Zero (in 3ds max)but in maya everything zero ,the main shap you can move scale rotate without damage to anther shape or model ,you can move eyes or Each eye separately and rotate neck or head or anything you want .facial expressions i made attribute customer for it and emothions and letters ,eyelash and eyebrows mouth tongue lips eyes you can move it blink wide i made shape for eveything to move it in face or body you can wath my vidos one to 3ds max 2017 and anther to maya 2016 .(fbx file 2016 ) exist in it model joint morpher if you want import it to another program.about uvw mapping i put images for it and eveything non overlapping except hair Because Every strand of hair i uvw it and put other above it.eveything in my model organized and with clear name and you can see it in my video.