DESCRIPTION

3d model for maya and 3ds Max with attribute customer (body and facial expressions) in my youtube show in 3ds max and maya my model and attribute customer and evey shape can transform to Zero (in 3ds max)but in maya everything zero ,the main shap you can move scale rotate without damage to anther shape or model ,you can move eyes or Each eye separately and rotate neck or head or anything you want .facial expressions i made attribute customer for it and emothions and letters ,eyelash and eyebrows mouth tongue lips eyes you can move it blink wide i made shape for eveything to move it in face or body you can wath my vidos one to 3ds max 2017 and anther to maya 2016 .(fbx file 2016 ) exist in it model joint morpher if you want import it to another program.about uvw mapping i put images for it and eveything non overlapping except hair Because Every strand of hair i uvw it and put other above it.eveything in my model organized and with clear name and you can see it in my video.

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3d model cartoon for Maya and 3ds Max with custom attribute Low-poly 3D model

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Native file format
MA
Size: 204 MB
Renderer: Mental Ray | 3.14.5.1 | 16.6.2775.0
Exchange formats
FBX
Autodesk FBX<br />Version: 2016.1.2<br />File Size: 33.2 MB
MAX
Autodesk 3ds Max<br />Version: 19.3.533.0 - Renderer: Mental Ray 19.0.0.0<br />File Size: 37.6 MB
PNG
PNG<br />Version: 2016<br />File Size: 29.5 MB
OTHER
Other<br />File Size: 29.5 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
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- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
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Power of 2 texture sizes
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Geometry
Polygon mesh
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17 polygons
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/ 23762 vertices
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Unwrapped UVs
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