hels
cool helmet man!
Sci-fi helmet with holographic HUD
All parts based on my own design concept Modeled in zbrush and textured in substance painter Contain helmet and hud meshes Polycount without HUD mesh is: 3349 vertexes, 3320 polys
Includes 2 texture packs: helmet- resolution 4096x4096 *Normal *Base color *Height *Metallic *Roughness *Emissive *Ambient oclusion HUD - resolution 4096x4096 *Diffuse *Emissive *Glossness *Specular *Height
Previews rendered in marmoset toolbar 3 P.S. Hope you like it:)