DESCRIPTION

Tick Monster@jebcg

|Model|Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.

|Texture|Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map. Hair particles density assigned with Vertex Weights.

|Render|Materials created for best results in Cycles Render. File has lights and render setup settings.

|Rig|Rigged with Rigify Human (Meta-rig) setup. Mouth has controllers to pose teeth and lips.

|Formats|BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.

*Lights and materials inside the scene file reproduce the advertised look.

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andriichykrii
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Tick Monster Blender 3D model

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Native file format
BLEND2 files
Size: 276 MB
Cycles | 3.3.1
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 405 MB
JPG
JPG | 2 files<br />File Size: 340 MB
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68941 polygons
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/ 68950 vertices
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