DESCRIPTION

Don't Make Me Angry – You Wouldn't Like Me When I'm Angry

Unleash the power of the Incredible Hulk with this highly detailed, fully rigged, and textured 3D model. Designed for use in Blender, this model captures the essence of Bruce Banner's angry green alter ego, perfect for animations, games, or high-quality renders.

Features

High-Detail Model - Every muscle, vein, and iconic feature of the Hulk is meticulously sculpted for realism and accuracy.

Rigged for Animation - Fully rigged skeleton with IK controllers, allowing for easy posing and animation. Includes special attention to the rigging of fingers, ensuring precise hand movements for expressive gestures.

HD Textures - HD resolution textures for skin, eyes, and nails.Physically-Based Rendering (PBR) materials to achieve realistic lighting and surface interactions.

Poseable Fingers - Individual finger joints are rigged, providing full control for dynamic and realistic hand expressions.

Optimized Topology - Clean and efficient topology designed for animation and rendering, with a manageable poly count suitable for various uses.

Customizable Features:Easily tweak colors, shaders, or add your own textures to customize the Hulk to your liking.

Universal Compatibility - While designed for Blender, the model can be exported to other platforms using FBX or OBJ formats.

This Hulk model is ideal for superhero-themed projects, fan art, or action-packed scenes. Its high level of detail and functionality ensures professional-quality results while remaining user-friendly for hobbyists.

Let the Hulk bring your creative projects to life – just don't make him angry!

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The Incredible Hulk Low-poly 3D model

Royalty Free License (no AI)
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File formats
BLEND
Blender<br />Version: 4.3 - Renderer: Cycles 4.3<br />File Size: 29.8 MB
PNG
PNG<br />File Size: 29.8 MB
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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36962 polygons
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/ 31657 vertices
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