Character Name: Shadow StalkerGenre: Horror / ZombieCharacter Type: Undead Predator
Description:The Shadow Stalker is a terrifying, semi-sentient revenant born from darkness and decay. Standing at over 6 feet tall, this gaunt, sinewy figure moves with unsettling silence, its emaciated frame cloaked in tattered remnants of urban survival gear—now fused with rotting flesh and blackened sinew. Pale, corpse-like skin is stretched over bone, with deep lacerations exposing muscles that twitch unnaturally beneath the surface.
Its most chilling feature is its face: partially obscured by a cracked gas mask, the Shadow Stalker’s eyes glow faintly with a sickly green luminescence, flickering like dying embers. The jaw, partially unhinged, stretches wider than humanly possible, revealing rows of jagged, blood-stained teeth. It emits low, guttural growls that crescendo into piercing screeches when prey is near.
Designed as a stealth-based horror antagonist, the Shadow Stalker hunts by sound and shadow. It thrives in dark, confined spaces, using its inhuman agility to scale walls, ceilings, and vanish into cracks in the environment. Unlike typical zombies, it shows signs of cunning—laying traps, herding victims, and retreating when wounded.
Behavioral Traits:
Ambush predator; avoids direct confrontation when possible
Stalks targets for extended periods, inducing psychological terror
Exhibits rudimentary problem-solving and memory retention
Reacts violently to light and loud noise
Game/Media Application:
Perfect as a recurring enemy in horror survival games, escape-room-style thrillers, or psychological horror films, the Shadow Stalker is designed to instill dread not through overwhelming force, but through relentless pursuit, unpredictability, and an overwhelming sense of being watched.
Lowpoly-Game Ready
Fully Rigged including all 5 fingers
Suitable for both games and animations
Fully Textured
Model generated with Meshy AI under CC BY 4.0. Rigged manually with full humanoid skeleton including four joints per finger (metacarpal, proximal, intermediate, distal), ideal for advanced hand animation. Ready for Unity, Unreal, and Blender.This work is licensed under the Creative Commons Attribution 4.0 International License (CC BY 4.0). sit https://creativecommons.org/licenses/by/4.0/