DESCRIPTION

Hi guys,Check out the new cool character model Sci-Fi Military Mercenary, which was created in Zbrush.The model is high poly sculpt, to use it in a game engines you will need to do a retopology and bake maps.I prepared several versions in different formats for your convenience, description below.

To open ztl file you will need Zbrush 4r8 version or higher!

Available formats:-ZTL Not optimized (Very high level of detail and polygon count);Splited on 39 subtools, all correctly named;Polygon count:Polys: 31,178,905Verts: 20,772,529-ZTLOptimized version 1;Splited on 39 subtools, all correctly named;Polygon count:Polys: 11,667,495Verts: 7,029,107Used decimation master to make a lower polygon count;-ZTLOptimized version 2;Splited on 5 subtools, all correctly named (head, body, weapon, equipment, hood);The same polygon count:Polys: 11,667,495Verts: 7,029,107-OBJEach subtool of previous version exported separately;

Total polygon count the same as optimized version;

Rendered in Keyshot and Zbrush, render scene not included.

Model is not optimized to open it in programms like 3ds max or Maya, so be careful!

Hope you will like it!And check out my profile to see the other cool stuff!

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Sci-Fi Military Mercenary 3D model

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File formats
OBJ
OBJ<br />File Size: 187 MB
ZTL
Zbrush | 3 files<br />File Size: 1.31 GB
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31178905 polygons
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/ 20772529 vertices
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