Sci-Fi Military Mercenary

Sci-Fi Military Mercenary 3D model

Hi guys, Check out the new cool character model Sci-Fi Military Mercenary, which was created in Zbrush. The model is high poly sculpt, to use it in a game engines you will need to do a retopology and bake maps. I prepared several versions in different formats for your convenience, description below.

To open ztl file you will need Zbrush 4r8 version or higher!

Available formats: -ZTL Not optimized (Very high level of detail and polygon count); Splited on 39 subtools, all correctly named; Polygon count: Polys: 31,178,905 Verts: 20,772,529 -ZTL Optimized version 1; Splited on 39 subtools, all correctly named; Polygon count: Polys: 11,667,495 Verts: 7,029,107 Used decimation master to make a lower polygon count; -ZTL Optimized version 2; Splited on 5 subtools, all correctly named (head, body, weapon, equipment, hood); The same polygon count: Polys: 11,667,495 Verts: 7,029,107 -OBJ Each subtool of previous version exported separately;

Total polygon count the same as optimized version;

Rendered in Keyshot and Zbrush, render scene not included.

Model is not optimized to open it in programms like 3ds max or Maya, so be careful!

Hope you will like it! And check out my profile to see the other cool stuff!

Item rating
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Sci-Fi Military Mercenary
$39.90
 
Royalty Free License 
Sci-Fi Military Mercenary
$39.90
 
Royalty Free License 
Response 66% in 3.6h
3D Modeling
3D Print Modeling

3D Model formats

Format limitations
  • Zbrush (.ztl, .zbp) (3 files)1.31 GB
  • OBJ (.obj, .mtl)187 MB

3D Model details

  • Publish date2018-06-20
  • Model ID#923158
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 31,178,905
  • Vertices 20,772,529
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
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