DescriptionHighly detailed, realistic modular 3D Sci-fi character with vest and pistol. The model is rigged to UE4 mannequin skeleton and has customizable colors.
Video
Polycount
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Character does not have LOD system
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol
Tested with
Advanced Locomotion System v4
Standard 3rd person animations
Unreal Engine 5
Key Features
Rigged with UE4 mannequin skeleton
Materials with easily customizable colors
Includes full-body mesh and modular parts
52 Apple Arkit Blendshapes for facial animation
Physics asset is configured
Materials
The colors of the material are configurable through parameters in material instance. A Material ID map is used for changing colors of a BaseColor Map. There is also the possibility to add pattern to clothes.
Unity
Key Features
Supports Built-in, URP, and HDRP
Fully Rigged with Humanoid Rig
Materials with easily customizable colors
Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline. The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map. There is also the possibility to add pattern to clothes.
Blender
Key Features
Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
Materials with easily customizable colors.
Includes full-body mesh and modular parts.
Two types of FBX files available, for export to UE5 and Unity with proper settings.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.