DESCRIPTION

Highly detailed, realistic modular 3D Sci-fi character with vest and pistol. The model is rigged to UE4 mannequin skeleton and has customizable materials.

Polycount

Faces 53,232 ・ Tris 106,250 ・ Verts 53,378

Character does not have LOD system

4K Textures

BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity

14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol

Tested with

  • Advanced Locomotion System v4
  • Standard 3rd person animations

Unreal Engine 5

Key Features

  • Rigged with UE4 mannequin skeleton
  • Advanced materials with easily customizable colors
  • 52 Apple Arkit Blendshapes for facial animation
  • Physics asset is configured
  • Modular rig is configured
  • Render scene included

Materials

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also procedural eye material and skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

Patterns and surface layers can use UV or Tri-planar projections.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Unity

Key Features

  • Supports Built-in, URP, and HDRP
  • Fully Rigged with Humanoid Rig
  • Materials with easily customizable colors
  • Includes full-body mesh and modular parts

Materials

Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Blender

Key Features

  • Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
  • Materials with easily customizable colors.
  • Includes full-body mesh and modular parts.
  • Two types of FBX files available, for export to UE5 and Unity with proper settings.

Materials

The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.

Technical details

  • Rigged: Yes
  • Rigged to Epic skeleton: Yes
  • If rigged to the Epic skeleton, IK bones are included: Yes
  • Animated: No
  • Number of Animations: 0
  • Animation types (Root Motion/In-place): 0
  • Number of characters: 1
  • Vertex counts of characters: 53,378
  • Number of Materials and Material Instances: 26
  • Number of Textures: 74
  • Texture Resolutions: 4096x4096
  • Supported Development Platforms: Windows
  • Important/Additional Notes: none

REVIEWS & COMMENTS

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torquemod-1
torquemod-1Buyer of this model
This user has purchased this specific model
4/5 Stars! This is an absolutely gorgeous model! I was worried that the skin texture didn't look very realistic, but it looks much better in Unreal than it does in the screen shots. I'll probably use a Metahuman face anyway, but it still looks good. The textures are also really nice, and this is the first character I've ever seen where the artist actually knows that you need the base color to be greyscale for you to be able to properly adjust the colors to include black and white on each end of the spectrurm. Well done! My only criticism (I blame current teachers more than the artists since everyone seems to do this these days) is that the character is using 15 separate textures which means 15 draw calls when there should only be one. There's no need for the eyes to have separate eye textures (this one has 2) and a dozen different textures for the rest. At the most you could put everything into two texture maps and everything would still look gorgeous. I'm only going to deduct 1 point for that though, as I said every character artist seems to aim for high fidelity rather than performance.
TimAsk
TimAskCommunity member
This user is part of the CGTrader community
Awesome!
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Modular Sci-fi Character 02 Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 726 MB
Renderer: Eevee | 4.0
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FBX
Autodesk FBX<br />File Size: 73 MB
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PNG<br />File Size: 519 MB
UASSET
UnrealEngine<br />Version: 5.54<br />File Size: 636 MB
UNITYPACKAGE
Unity 3D<br />Version: 2022.3.40f1<br />File Size: 556 MB
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