
Highly detailed, realistic modular 3D Sci-fi character with vest and pistol. The model is rigged to UE4 mannequin skeleton and has customizable materials.
Polycount
Faces 53,232 ・ Tris 106,250 ・ Verts 53,378
Character does not have LOD system
4K Textures
BaseColor, Normal, Emissive, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
14 Texture sets: Torso, Head, Arms, Legs, Human Head, Eyebrows, Eyelashes, Eyes, Teeth, Vest, Scarf, Shoulders, Bag, Pouch, Holster, Pistol
Tested with
- Advanced Locomotion System v4
- Standard 3rd person animations
Unreal Engine 5
Key Features
- Rigged with UE4 mannequin skeleton
- Advanced materials with easily customizable colors
- 52 Apple Arkit Blendshapes for facial animation
- Physics asset is configured
- Modular rig is configured
- Render scene included
Materials
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also procedural eye material and skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
Patterns and surface layers can use UV or Tri-planar projections.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Unity
Key Features
- Supports Built-in, URP, and HDRP
- Fully Rigged with Humanoid Rig
- Materials with easily customizable colors
- Includes full-body mesh and modular parts
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
Blender
Key Features
- Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.
- Materials with easily customizable colors.
- Includes full-body mesh and modular parts.
- Two types of FBX files available, for export to UE5 and Unity with proper settings.
Materials
The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.
Technical details
- Rigged: Yes
- Rigged to Epic skeleton: Yes
- If rigged to the Epic skeleton, IK bones are included: Yes
- Animated: No
- Number of Animations: 0
- Animation types (Root Motion/In-place): 0
- Number of characters: 1
- Vertex counts of characters: 53,378
- Number of Materials and Material Instances: 26
- Number of Textures: 74
- Texture Resolutions: 4096x4096
- Supported Development Platforms: Windows
- Important/Additional Notes: none