DESCRIPTION

I made this robot in three days. First day was modeling of the parts, second day was marking seams and assigning materials, third day was rigging, experimenting with different methods of Inverse Kinematics and animating. I made a simple walking animation, it's easily customizable from the .blend file and the head has keyframes for location and rotation on X, Y and Z coordinates from the Graph Editor so it looks more alive. Spheric empty is for the walking direction of the legs, cubic empty is for location offset.

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monsieur-le-renardBuyer of this model
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hackersgameBuyer of this model
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The animations seem to be split up for each leg, I cannot get this to work in the nonlinear editor. If you push the sub animations down, you end up with a single walk frame in 4 animation groups, then the bug starts bobbing up and down. Not sure where the bobbing is coming from. If the animation was one things, starting and stopping the walk would be a lot easier in the nonlinear editor.
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My little Insectoid Robot 3D model

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File formats
STL
Stereolithography<br />File Size: 1.42 MB
OBJ
OBJ<br />File Size: 2.33 MB
BLEND
Blender<br />Version: 3.0 - Renderer: Default<br />File Size: 1.94 MB
FBX
Autodesk FBX<br />File Size: 1.06 MB
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29776 polygons
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/ 15100 vertices
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