You can use this character for sci-fi games or other projects.
WARNING!!! The blender format itself, in which I filled the character, has a rig and the bones are interconnected to facilitate movement - you can see how the rig works in the video. But since the blender has an old API for fbx, it's impossible to rig in fbx format like my blender. And for this you can take this character in the blender format that I exported. Or you must export the fbx format and must configure it for your engine.
PBR Textures: Metal 4096x4096, Painted metal 4096x4096
verticles 26024
faces 25294