Available for:
UE4 4.25 - 4.27
UE5.0
This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.
It’s possible to generate thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.
You have full control over what variations are allowed to spawn.
Ingame Preview: https://youtu.be/fgdRazjCFoY
DOCUMENTATION: https://youtu.be/FOkJ9Ps7QLA
PDF-DOCUMENTATION: https://yarrawah.market/Docs-Zombies-old
Support - Need assistance? Send me a message!
Discord: https://yarrawah.chat/discord
Email - support@yarrawah.com
Changelog - Update 3.0 - 2022
Total Rewrite - The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).
Inheritance Based Outfit Component* - Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!
Seed-based randomization - Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps
Optimized Cloth Physics - Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!
Lots of minor changes - Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!
All of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.
This pack includes 34 licensed animations from Mocap Online.
Key Features:
34 unique animations (pg. 6)
Randomized zombie blueprint (pg. 11 - 13)
Five demo maps
Customized ragdolls and physics assets
6 Morph Poses - Snarl, MouthControl, Eye Controls
3 Custom Gore Masks
Features:
34 Unique Animations pg. 6
2 Animation Demo maps pg. 7-8
1 Realistic Skin Material with Detail Mapped Pores pg. 14-15
1 Fabric Material pg. 14-15
2 Basic Skin/Decal Material pg. 14-15
1 LOD Material pg. 14-15
8 Zombie Characters (38k) with or without hair, merged and optimized, with outfit variations
1 Hair Variation (6k triangles)
7 Dismembered Limb Variations
3 Zombie Material Variations with Gore Masks to Control Dismemberment and Body Gore pg. 16-17
7 Outfit Material Variations
1 Blood Decal pg. 15
1 Animation BP pg. 7-8
1 AI BP pg. 11-13
1 Dressup BP pg. 9
Rigged to Epic skeleton(IK Bones): Yes
Animated: Yes
Characters: 8
Materials and Instances: 8 Master, 21 instances, 1 functions
Textures: 64 textures, 3 masks
Resolutions: 4k Textures, 2k Masks, 2k Decal