his is a full process of modeling, unwrapping, and texturing a Sword in the 3ds max , Zbrush , RizomUV and substance painter! You should have basic knowledge of these software to follow up correctly.
Tutorial Contents:
Modeling
5:25 hours of modeling process of the Sword in the 3ds max, Zbrush everything is clear, and you can follow up easily on the modeling process.
Texturing
For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model. In the continues, we focus on each model separately and create the materials.
Software Used:
3ds max
Zbrush
RizomUV
Substance Painter
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: all videos are unwarranted (it means there are no voice-over videos or subtitles)