DESCRIPTION

This is a full process of modeling, unwrapping, and texturing a backpack in the MD - 3ds max and substance painter! You should have basic knowledge of these software to follow up correctly.

Tutorial Contents:

Modeling

13:65 hours of modeling process of the backpack in the MD ,3ds max, everything is clear, and you can follow up easily on the modeling process.

Texturing

For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model. In the continues, we focus on each model separately and create the materials.

Software Used:

Marvelous Designer

3ds max

Substance Painter

Level:

Intermediate

Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

Attention: all videos are unwarranted (it means there are no voice-over videos or subtitles)

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stasdzuba181097
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Backpack 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />Version: 2018<br />File Size: 70.6 MB
OTHER
Other<br />File Size: 2.46 GB
FBX
Autodesk FBX<br />Version: 2018<br />File Size: 31.3 MB
TBSCENE
Marmoset Toolbag<br />Version: 4<br />File Size: 70.4 MB
ZPAC
Marvelous Designer<br />Version: 12<br />File Size: 42.2 MB
PNG
PNG<br />File Size: 367 MB
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