This is a full process of modeling, unwrapping, and texturing a Hiking boots in the 3ds max and substance painter! You should have basic knowledge of these software to follow up correctly.
Tutorial Contents:
Modeling
43:26 hours of modeling process of the Sport Shoes in the 3ds max, everything is clear, and you can follow up easily on the modeling process.
Texturing
2:07 hours of texturing process of the Hiking boots in the Substance painter, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model. In the continues, we focus on each model separately and create the materials.
Software Used:
3ds max
Substance Painter
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files do not include this product.
Attention: all videos are unwarranted (it means there are no voice-over videos or subtitles)