For the render you can personalize the material of every part (color of the eye, face, skin, mouth, etc)
The mesh has no zero face.The mesh has no ngon.The mesh has no extremely short edge.The mesh has no non-manifold edge.The mesh has no identical face.The mesh has no face with a direction other than the global direction of the mesh.The mesh has no disjoint part.The mesh has no unused vertex.
Geometry:Valid mesh.Double-precision open polygonal mesh: 6630 vertices, 6460 faces with normals