Low Poly People Pack - 296 Pieces Low-poly 3D model

  • Includes 296 low poly people with multiple format (MAX, OBJ, MB, FBX, 3DS)

  • All have default lambert material.

  • Created in Maya, and rendered using Redshift. Easy to use, just drop the model file to your scene and ready to render.

  • Great for creating crowd of people or adding details to your architecture and short film projects.

  • Maya scene contains Redshift sun and sky system.

Item Rating40
  • mmarkversion
    2020-07-02 18:16
  • ppeepo-3d
    2020-05-05 11:33
    Great low poly models - seem to be lots of repetitions though, so not really 296 different models so slightly misleading. Good quality, nice variety of poses and great for what I needed. Thank you
  • ssecondladder
    2019-09-20 10:49
    Excellent collection. I used it for my low-poly economic simulation. About 40% female and 60% male. It's all one scene, so I had to use a Python script in Blender to separate each person into their own .obj file. If you need the script, it's here below. After separating all the persons, I went through them one by one to remove more "special" ones that don't go well with my simulation. For example, a Charlie's Angels mesh, football players, a man with an uzi, a woman strangling a man (definitely out of place!), etc. Aside from these unusual ones, all the rest are quite decent meshes. import bpy import mathutils import os # get the path where the blend file is located basedir = bpy.path.abspath('//') # deselect all objects bpy.ops.object.select_all(action='DESELECT') # loop through all the objects in the scene scene = bpy.context.scene number = 0 for ob in scene.objects: # make the current object active and select it scene.objects.active = ob ob.select = True # get the current object current_obj = bpy.context.active_object # set geometry to origin bpy.ops.object.origin_set(type="GEOMETRY_ORIGIN") zverts = [] # get all z coordinates of the vertices for face in current_obj.data.polygons: verts_in_face = face.vertices[:] for vert in verts_in_face: local_point = current_obj.data.vertices[vert].co world_point = current_obj.matrix_world * local_point zverts.append(world_point[2]) # set the minimum z coordinate as z for cursor location scene.cursor_location = (0, 0, min(zverts)) # set the origin to the cursor bpy.ops.object.origin_set(type="ORIGIN_CURSOR") # set the object to (0,0,0) current_obj.location = (0,0,0) # reset the cursor scene.cursor_location = (0,0,0) # make sure that we only export meshes if ob.type == 'MESH': # export the currently selected object to its own file based on its name bpy.ops.export_scene.obj( filepath=os.path.join(basedir, 'agentmesh' + str(number) + '.obj'), use_selection=True, ) number += 1 # deselect the object and move on to another if any more are left ob.select = False
  • aachoo2
    2019-06-08 21:56
Low Poly People Pack - 296 Pieces
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3D Modeling
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3D model formats
  • Autodesk Maya 2017 (.ma, .mb)5.3 MBVersion: 2017Renderer: Redshift
  • Autodesk FBX (.fbx)8.39 MB
  • Autodesk 3ds Max 2017 (.max)7 MBVersion: 2017Renderer: Default (Scanline)
  • 3D Studio (.3ds)4.49 MB
  • OBJ (.obj, .mtl)7.91 MB
  • Stereolithography (.stl) -
3D model details
  • Publish date2019-05-03
  • Model ID#1969588
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 161,697
  • Vertices 77,780
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used