This Diddy Kong model was sculpted in Zbrush, with topology finalized in Blender, and textured using Substance Painter. It’s perfect for use in games, animations, or 3D printing projects.
Details:Sculpted in Zbrush to capture all the character's details.Topology created in Blender, ideal for rigging and animation.PBR texturing with high-resolution maps, done in Substance Painter.
Ideal for developers and artists looking for a high-quality model with an optimized workflow for creative projects.