
Rigged with UE 5 skeleton, animated and textured 3D model of Vanguard knight with basic animations and face blend shapes.Can be used for slasher, fantasy, mmorpg, rpg projects as main character or NPC.
Heigh 175 cm
Unreal engine 5 project:
Animation list:
Idle
Sheathe
Unsheathe
Walk_F
Walk_FL
Walk_FR
Walk_L
Walk_R
Walk_B
Walk_BL
Walk_BR
Run_F
Run_FL
Run_FR
Run_L
Run_R
Run_B
Run_BL
Run_BR
Sprint
Jump
Fall
Land
Dodge_F
Dodge_FL
Dodge_FR
Dodge_L
Dodge_R
Dodge_B
Dodge_BL
Dodge_BR
Block_Start
Block_Loop
Block_End
Block_Hit
Block_Stagger
Attack1
Attack2
Attack3
ShieldBash
LeapAttack
Combo1
Combo1_Attack1
Combo1_Attack2
Combo1_Attack3
Combo1_Attack4
Combo2
Combo2_Attack1
Combo2_Attack2
Combo2_Attack3
Combo3
Combo3_Attack1
Combo3_Attack2
Combo3_Attack3
ThrowAxe
Idle_NoAxe
GetNewAxe
Hurt
Stagger_F
Stagger_L
Stagger_R
Stagger_B
Death
Technical Details:
UE5 skeleton
Cloth simulation
ORM textures
5 cloth skins
Face blend shapes
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 71
Animation types (Root Motion/In-place): 71/63
Number of characters: 1
Vertex counts of characters: 19674 - 60000(fully equipped)
Number of Materials and Material Instances: 32
Number of Textures: 98
Texture Resolutions: 4096x4096 (ORM)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: N/A
Important/Additional Notes: asset pack contain only character(enviroment props not included)
UNITY project:
Animations:
Attack x 7
Back run
Block x 2
Climb wall Up/Down
Climb x 2
Death x 2
Get hit x 6
Idle x 7
Hang idle
Jump, Jump down
Shimmy Right/Left
Leg kick
Power Up
Rope climb
Run x 2
Sneak walk
Strafe walking x 5
Swimming, Treading water
Turn Right/Left/180 degrees
Walk x 4
etc.
5 color skin
Cloth physics
Humanoid rig
2 texture sets for URP and HDRP
Modular
Technical details:
Number of textures: 95(URP set), 124 (HDRP)
Texture dimensions: 4096x4096, 1024x1024(tongue, teeth), 512x512 (cornea, eyes, eyelash, nails)
Minimum polygon count: 20000
Maximum polygon count: 60000
Number of meshes/prefabs 20
Rigging: Yes(Humanoid rig)
Animation count: 57, but You can use own animation packs that applicable for humanoid rig
Animation type: in place
UV mapping: Yes
Types of materials and texture maps (PBR, specular pipeline)