1/5
This is a high-quality, fully rigged tactical heavy mercenary character designed for modern games, cinematics, VR experiences, and animations. Built from scratch with realistic proportions, imposing muscular build, and modular tactical gear—perfect for FPS, military sims, spec-ops scenarios, or as a boss/enemy NPC in indie titles.Key Features:
Fully rigged with clean skeleton for smooth deformations (tested in extreme poses like arm spreads, crouches, and roars—no major pinching).Game-ready optimization: Mid-poly count (~25k–40k tris est., depending on LODs—optimized for real-time engines).PBR textures in 4K resolution: High-detail albedo, normal, roughness, metallic, AO maps for realistic lighting in Unity, Unreal Engine, Blender, etc.Modular tactical armor: Detachable/ swappable elements (chest rig, shoulder pads, knee guards, gloves, boots) with yellow accent highlights for customization.Expressive face & pose: Dramatic open-mouth roar expression, wide stance for aggression—great for idle/aggro states or key art.File formats included: FBX (rigged & posed), OBJ (base mesh), Blender source (.blend) with rig setup.Compatible engines: Unity, Unreal Engine, Godot, Blender Cycles/EEVEE, Maya, etc.No animations included (rig only—add your own via Mixamo or custom).
Ideal for:Indie game developers needing a heavy operator/mercenary type.Cinematic trailers, short films, or portfolio pieces.VR/AR experiences requiring imposing human characters.
REVIEWS & COMMENTS
accuracy, and usability.
