How to add 3d animated people to the scene without problems?
How easy is it to use mocap animation, animated clothes, clone and scale without problems?
The solution is to use the 3D model with the finished vertex animation based on the point caching.
special of using this point cache people:
no biped and bones
do not edit the animation
ready clothes simulation
it is easy to merge, transform, clone
infinite looped animation
nice fps view in viewport
one texture 4096x4096 png
24 frames at 30fps pointcache pc2
scene units: cm
This model is good for medium and long-range plans of architectural animations, commercials and other.