Samurai Hero Playable Character

Samurai Hero Playable Character Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Low polygonal game ready animated model of Samurai in 3D Max file version 2009.

This character is combination of ranged and melee unit. Every part of heavy armor, straw cap and back hire tail can be hided or shown.

Unity Asset included. Unreal Asset included.

.FBX and OBJ are included. BIP (Character Studio) files are included.

  1. Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes.
  2. Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.
  3. Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.
  4. Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes.

Character has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.

Warlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.

Rig has 74 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 2048X2048.

Character has 113 animations. I used Character Studio 3D MAX to make animations.

Animation list:

  1. S_IDLE: 0 - 100 fr.,
  2. S_arm_kick_right: 101 - 126 fr.,
  3. S_boring: 127 - 252 fr.,
  4. S_Bowing: 253 - 303 fr.,
  5. S_Drinking: 304 - 359 fr.,
  6. S_Eating: 360 - 480 fr.,
  7. S_Explanation: 481 - 526 fr.,
  8. S_Jump_standing: 527 - 602 fr.,
  9. S_looking_around: 603 - 779 fr.,
  10. S_Pick_object: 780 - 820 fr.,
  11. S_pointing_A: 821 - 881 fr.,
  12. S_Say_No: 882 - 932 fr.,
  13. S_Shrugs: 933 - 978 fr.,
  14. S_sit_down: 979 - 1004 fr.,
  15. S_Sitting: 1005 - 1055 fr.,
  16. S_Came_up: 1056 - 1082 fr.,
  17. S_Talking: 1083 - 1128 fr.,
  18. S_Talking_B: 1129 - 1265 fr.,
  19. S_Use_object: 1266 - 1306 fr.,
  20. S_warning: 1307 - 1367 fr.,
  21. S_waving: 1368 - 1413 fr.,
  22. M_making_item: 1418 - 1448 fr.,
  23. M_Climbing_abyss_left: 1453 - 1478 fr.,
  24. M_Climbing_abyss_idle: 1483 - 1558 fr.,
  25. M_Climbing_abyss_right: 1563 - 1588 fr.,
  26. M_Climbing_ladder_down: 1593 - 1633 fr.,
  27. M_Climbing_ladder_up: 1638 - 1678 fr.,
  28. M_Climbing_rope: 1683 - 1713 fr.,
  29. M_falling_down: 1718 - 1758 fr.,
  30. M_Jump_runing: 1763 - 1803 fr.,
  31. M_run: 1808 - 1834 fr.,
  32. M_Sneaking: 1839 - 1889 fr.,
  33. M_strife_left: 1894 - 1930 fr.,
  34. M_strife_right: 1935 - 1970 fr.,
  35. M_Swimming: 1975 - 2005 fr.,
  36. M_walk: 2010 - 2046 fr.,
  37. M_Walking_back: 2051 - 2086 fr.,
  38. 2H_sword_back: 2091 - 2141 fr.,
  39. 2H_sword_out: 2142 - 2192 fr.,
  40. 2H_combat_mode: 2193 - 2243 fr.,
  41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,
  42. 2H_Heavy Smash: 2325 - 2366 fr.,
  43. 2H_Power_Trust: 2367 - 2402 fr.,
  44. 2H_Specal_attack: 2403 - 2448 fr.,
  45. 2H_swing_high_straight_down: 2449 - 2484 fr.,
  46. 2H_swing_mid_left: 2485 - 2520 fr.,
  47. 2H_swing_mid_right: 2521 - 2556 fr.,
  48. 2H_thrust_mid: 2557 - 2592 fr.,
  49. 2H_block_Start: 2593 - 2605 fr.,
  50. 2H_block: 2606 - 2656 fr.,
  51. 2H_block_End: 2657 - 2669 fr.,
  52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,
  53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,
  54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,
  55. 2H_parry_high_front: 2748 - 2783 fr.,
  56. 2H_parry_low_front: 2784 - 2819 fr.,
  57. 2H_parry_low_left: 2820 - 2855 fr.,
  58. 2H_Knocked_backward: 2856 - 2896 fr.,
  59. 2H_Down_back: 2897 - 2937 fr.,
  60. 2H_Recover_from_knocked_backward: 2938 - 2978 fr.,
  61. 2H_Knocked_forward: 2979 - 3007 fr.,
  62. 2H_Down_forward: 3008 - 3048 fr.,
  63. 2H_Recover_from_knocked_forward: 3049 - 3081 fr.,
  64. 2H_Hit_from_back: 3082 - 3117 fr.,
  65. 2H_Hit_from_front: 3118 - 3153 fr.,
  66. 2H_Hit_from_left: 3154 - 3189 fr.,
  67. 2H_Hit_from_righ: 3190 - 3225 fr.,
  68. 2H_Cautious_walk: 3226 - 3271 fr.,
  69. 2H_Walk_swing_high_stright: 3272 - 3317 fr.,
  70. 2H_Walk_swing_left: 3318 - 3363 fr.,
  71. 2H_Walk_swing_right: 3364 - 3409 fr.,
  72. 2H_strife_left: 3414 - 3449 fr.,
  73. 2H_strife_right: 3454 - 3489 fr.,
  74. 2H_walking_back: 3494 - 3529 fr.,
  75. 2H_combat_run: 3534 - 3560 fr.,
  76. 2H_Die_fall_backward: 3565 - 3693 fr.,
  77. 2H_Die_fall_forward: 3698 - 3836 fr.,
  78. 2H_Die_knocked_backward: 3841 - 3858 fr.,
  79. 2H_Die_knocked_forward: 3863 - 3880 fr.,
  80. Archer_putBow_back: 3885 - 3930 fr.,
  81. Archer_takeBow_out: 3931 - 3976 fr.,
  82. Archer_COMBAT_mode: 3977 - 4052 fr.,
  83. Archer_get_arrow_fromBack: 4053 - 4103 fr.,
  84. Archer_charging: 4104 - 4119 fr.,
  85. Archer_aim: 4120 - 4220 fr.,
  86. Archer_shoting: 4221 - 4256 fr.,
  87. Archer_charge_bow_up_45_d: 4257 - 4272 fr.,
  88. Archer_aiming_up_45_d: 4273 - 4373 fr.,
  89. Archer_fire_up_45_d: 4374 - 4414 fr.,
  90. Archer_Hit_from_back: 4415 - 4450 fr.,
  91. Archer_Hit_from_front: 4451 - 4486 fr.,
  92. Archer_Hit_from_left: 4487 - 4522 fr.,
  93. Archer_Hit_from_righ: 4523 - 4558 fr.,
  94. Archer_Dodge_Jump_Backward: 4559 - 4584 fr.,
  95. Archer_Dodge_Jump_Left: 4585 - 4610 fr.,
  96. Archer_Dodge_Jump_Right: 4611 - 4636 fr.,
  97. Archer_Knocked_backward: 4637 - 4677 fr.,
  98. Archer_Down_back: 4678 - 4718 fr.,
  99. Archer_Recover_from_knocked_backward: 4719 - 4759 fr.,
  100. Archer_Knocked_forward: 4760 - 4788 fr.,
  101. Archer_Down_forward: 4789 - 4829 fr.,
  102. Archer_Recover_from_knocked_forward: 4830 - 4862 fr.,
  103. Archer_aim_fromLeft_toRight: 4867 - 4957 fr.,
  104. Archer_aim_fromUp_toDown: 4962 - 5052 fr.,
  105. Archer_strife_left: 5057 - 5092 fr.,
  106. Archer_strife_right: 5097 - 5132 fr.,
  107. Archer_walk_Combat: 5137 - 5182 fr.,
  108. Archer_walk_get_arrow_fromBack: 5183 - 5228 fr.,
  109. Archer_walk_charging: 5229 - 5274 fr.,
  110. Archer_walk_Aim_forward: 5275 - 5320 fr.,
  111. Archer_walk_shoting: 5321 - 5366 fr.,
  112. Archer_walking_back: 5371 - 5406 fr.,
  113. Archer_Dying: 5411 - 5451 fr.,
Item rating
0 0
Samurai Hero Playable Character
$98.00
 
Royalty Free License 
Samurai Hero Playable Character
$98.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)140 MBVersion: 2009Renderer: Default (Scanline) 2009
Exchange
  • Autodesk FBX (.fbx)140 MB
  • OBJ (.obj, .mtl) (2 files)279 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)165 MB
  • UnrealEngine 4.18 - 4.20 (.uasset)150 MB

3D Model details

  • Publish date2016-11-16
  • Model ID#664363
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 12,000
  • Vertices 13,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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