Ninja Otoko Light Version

Ninja Otoko Light Version Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included. OBJ are included.

Unity Asset included.

This character is combination of ranged and melee unit.

Model with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes.

List of character parts which cam be show and hided independently: Head, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)

Rig has 63 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 256x256

Character has 108 animations.

Animation list

general:

  1. S_IDLE: 0 - 100.,
  2. S_arm_kick_right: 101 - 126.,
  3. S_boring: 127 - 252.,
  4. S_Bowing: 253 - 303.,
  5. S_Drinking: 304 - 359.,
  6. S_Eating: 360 - 480.,
  7. S_Explanation: 481 - 526.,
  8. S_Jump_standing: 527 - 602.,
  9. S_looking_around: 603 - 779.,
  10. S_Pick_object: 780 - 820.,
  11. S_pointing_A: 821 - 881.,
  12. S_Say_No: 882 - 932.,
  13. S_Shrugs: 933 - 978.,
  14. S_sit_down: 979 - 1004.,
  15. S_Sitting: 1005 - 1055.,
  16. S_Came_up: 1056 - 1082.,
  17. S_Talking: 1083 - 1128.,
  18. S_Talking_B: 1129 - 1265.,
  19. S_Use_object: 1266 - 1306.,
  20. S_warning: 1307 - 1367.,
  21. S_waving: 1368 - 1413.,
  22. S_making_item: 1418 - 1448.,
  23. M_Climbing_abyss_idle: 1453 - 1528.,
  24. M_Climbing_abyss_left: 1533 - 1558.,
  25. M_Climbing_abyss_right: 1563 - 1588.,
  26. M_Climbing_ladder_down: 1593 - 1633.,
  27. M_Climbing_ladder_up: 1638 - 1678.,
  28. M_Climbing_rope: 1683 - 1713.,
  29. M_Climbing_wall: 1718 - 1748.,
  30. M_falling_down: 1753 - 1793.,
  31. M_Jump_runing: 1798 - 1838.,
  32. M_run: 1843 - 1869.,
  33. M_Swimming: 1874 - 1904.,
  34. M_walk: 1910 - 1945., combat general:
  35. S_COMBAT_mode: 1950 - 2000.,
  36. S_Dodge_Jump_Backward: 2001 - 2026.,
  37. S_Knocked_backward: 2027 - 2068.,
  38. S_Down_back: 2069 - 2109.,
  39. S_Recover_from_knocked_backward: 2110 - 2150.,
  40. S_Knocked_forward: 2151 - 2192.,
  41. S_Down_forward: 2193 - 2233.,
  42. S_Recover_from_knocked_forward: 2234 - 2274.,
  43. S_duck_below_high_swing: 2275 - 2310.,
  44. S_Hit_from_back: 2311 - 2346.,
  45. S_Hit_from_front: 2347 - 2382.,
  46. S_Throwing Suriken: 2383 - 2418.,
  47. S_Die_fall_backward: 2423 - 2556.,
  48. S_Die_fall_forward: 2561 - 2701.,
  49. S_Die_knocked_backward: 2706 - 2723.,
  50. S_Die_knocked_forward: 2728 - 2745.,
  51. M_Backflip: 2750 - 2785.,
  52. M_Cautious_walk: 2790 - 2830.,
  53. M_combat_run: 2835 - 2857.,
  54. M_Dodge_Jump_Left_2X: 2862 - 2887.,
  55. M_Dodge_Jump_Right_2X: 2892 - 2917.,
  56. M_Roll_back: 2922 - 2952.,
  57. M_Roll_forward: 2957 - 2987.,
  58. M_Roll_left: 2992 - 3022.,
  59. M_Roll_right: 3027 - 3057.,
  60. M_Sneaking: 3062 - 3112.,
  61. M_strafe_run_left: 3117 - 3143.,
  62. M_strafe_run_right: 3148 - 3174.,
  63. M_strife_left: 3179 - 3215.,
  64. M_strife_right: 3220 - 3256.,
  65. M_Walking_back: 3261 - 3297., kamas:
  66. S_2W_weapons_back: 3302 - 3342.,
  67. S_2W_weapons_ready: 3343 - 3378.,
  68. S_2W_windmill_bow_01: 3379 - 3429.,
  69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,
  70. S_2W_scissors_bow: 3586 - 3621.,
  71. S_2W_R_swing_right: 3622 - 3657.,
  72. S_2W_R_swing_left: 3658 - 3693.,
  73. S_2W_R_parry_front: 3694 - 3729.,
  74. S_2W_L_swing_right: 3730 - 3765.,
  75. S_2W_L_swing_left: 3766 - 3801.,
  76. S_2W_L_parry_mid_front: 3802 - 3837.,
  77. S_2W_Block_to: 3838 - 3855.,
  78. S_1H_Block_keeping: 3856 - 3906.,
  79. S_2W_Block_from: 3907 - 3917.,
  80. M_2W_walk_R_swing_right: 3922 - 3957.,
  81. M_2W_walk_R_swing_left: 3958 - 3993.,
  82. M_2W_walk_L_swing_right: 3994 - 4029.,
  83. M_2W_walk_L_swing_left: 4030 - 4065., ko:
  84. S_1H_PutWeapon_Back: 4070 - 4110.,
  85. S_1H_TookWeaponOut: 4111 - 4151.,
  86. S_1H_5X_Combo: 4152 - 4247.,
  87. S_1H_360_Jump_swing: 4248 - 4293.,
  88. S_1H_Block_to: 4294 - 4304.,
  89. S_1H_Block_keeping: 4305 - 4355.,
  90. S_1H_Block_from: 4356 - 4371.,
  91. S_1H_sword_parry_high_left: 4372 - 4407.,
  92. S_1H_sword_parry_low_front: 4408 - 4443.,
  93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,
  94. S_1H_sword_swing_left: 4480 - 4515.,
  95. S_1H_sword_swing_right: 4516 - 4551.,
  96. S_1H_sword_thrust: 4552 - 4587.,
  97. M_1H_walk_left_swing: 4592 - 4627.,
  98. M_1H_walk_right_swing: 4628 - 4663.,
  99. M_1H_walk_trust: 4664 - 4699., blowgun:
  100. S_BG_weapon_back: 4704 - 4749.,
  101. S_BG_weapon_out: 4750 - 4795.,
  102. S_BG_Combat: 4796 - 4846.,
  103. S_BG_blow: 4847 - 4862.,
  104. S_BG_reload: 4863 - 4923.,
  105. S_BG_turn_LeftRigh: 4928 - 5048.,
  106. S_BG_turn_UpDown: 5053 - 5113.,
  107. M_BG_Combat_walk: 5118 - 5158.,
  108. M_BG_Combat_walking_back: 5159 - 5195.,
Item rating
0 0
Ninja Otoko Light Version
$40.00
 
Royalty Free License 
Ninja Otoko Light Version
$40.00
 
Royalty Free License 
Response 88% in 0.6h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
View all Designers Models

3D Model formats

Format limitations
  • Autodesk 3ds Max 2009 (.max)138 MBVersion: 2009Renderer: Default (Scanline) 2009
  • Autodesk FBX (.fbx)138 MB
  • OBJ (.obj, .mtl) (2 files)275 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)172 MB

3D Model details

  • Publish date2016-12-14
  • Model ID#671066
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 12,135
  • Vertices 12,769
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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