Ninja Otoko Light Version Low-poly 3D model

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included. OBJ are included.

Unity Asset included.

This character is combination of ranged and melee unit.

Model with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes.

List of character parts which cam be show and hided independently: Head, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)

Rig has 63 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 256x256

Character has 108 animations.

Animation list

general:

  1. S_IDLE: 0 - 100.,
  2. S_arm_kick_right: 101 - 126.,
  3. S_boring: 127 - 252.,
  4. S_Bowing: 253 - 303.,
  5. S_Drinking: 304 - 359.,
  6. S_Eating: 360 - 480.,
  7. S_Explanation: 481 - 526.,
  8. S_Jump_standing: 527 - 602.,
  9. S_looking_around: 603 - 779.,
  10. S_Pick_object: 780 - 820.,
  11. S_pointing_A: 821 - 881.,
  12. S_Say_No: 882 - 932.,
  13. S_Shrugs: 933 - 978.,
  14. S_sit_down: 979 - 1004.,
  15. S_Sitting: 1005 - 1055.,
  16. S_Came_up: 1056 - 1082.,
  17. S_Talking: 1083 - 1128.,
  18. S_Talking_B: 1129 - 1265.,
  19. S_Use_object: 1266 - 1306.,
  20. S_warning: 1307 - 1367.,
  21. S_waving: 1368 - 1413.,
  22. S_making_item: 1418 - 1448.,
  23. M_Climbing_abyss_idle: 1453 - 1528.,
  24. M_Climbing_abyss_left: 1533 - 1558.,
  25. M_Climbing_abyss_right: 1563 - 1588.,
  26. M_Climbing_ladder_down: 1593 - 1633.,
  27. M_Climbing_ladder_up: 1638 - 1678.,
  28. M_Climbing_rope: 1683 - 1713.,
  29. M_Climbing_wall: 1718 - 1748.,
  30. M_falling_down: 1753 - 1793.,
  31. M_Jump_runing: 1798 - 1838.,
  32. M_run: 1843 - 1869.,
  33. M_Swimming: 1874 - 1904.,
  34. M_walk: 1910 - 1945., combat general:
  35. S_COMBAT_mode: 1950 - 2000.,
  36. S_Dodge_Jump_Backward: 2001 - 2026.,
  37. S_Knocked_backward: 2027 - 2068.,
  38. S_Down_back: 2069 - 2109.,
  39. S_Recover_from_knocked_backward: 2110 - 2150.,
  40. S_Knocked_forward: 2151 - 2192.,
  41. S_Down_forward: 2193 - 2233.,
  42. S_Recover_from_knocked_forward: 2234 - 2274.,
  43. S_duck_below_high_swing: 2275 - 2310.,
  44. S_Hit_from_back: 2311 - 2346.,
  45. S_Hit_from_front: 2347 - 2382.,
  46. S_Throwing Suriken: 2383 - 2418.,
  47. S_Die_fall_backward: 2423 - 2556.,
  48. S_Die_fall_forward: 2561 - 2701.,
  49. S_Die_knocked_backward: 2706 - 2723.,
  50. S_Die_knocked_forward: 2728 - 2745.,
  51. M_Backflip: 2750 - 2785.,
  52. M_Cautious_walk: 2790 - 2830.,
  53. M_combat_run: 2835 - 2857.,
  54. M_Dodge_Jump_Left_2X: 2862 - 2887.,
  55. M_Dodge_Jump_Right_2X: 2892 - 2917.,
  56. M_Roll_back: 2922 - 2952.,
  57. M_Roll_forward: 2957 - 2987.,
  58. M_Roll_left: 2992 - 3022.,
  59. M_Roll_right: 3027 - 3057.,
  60. M_Sneaking: 3062 - 3112.,
  61. M_strafe_run_left: 3117 - 3143.,
  62. M_strafe_run_right: 3148 - 3174.,
  63. M_strife_left: 3179 - 3215.,
  64. M_strife_right: 3220 - 3256.,
  65. M_Walking_back: 3261 - 3297., kamas:
  66. S_2W_weapons_back: 3302 - 3342.,
  67. S_2W_weapons_ready: 3343 - 3378.,
  68. S_2W_windmill_bow_01: 3379 - 3429.,
  69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,
  70. S_2W_scissors_bow: 3586 - 3621.,
  71. S_2W_R_swing_right: 3622 - 3657.,
  72. S_2W_R_swing_left: 3658 - 3693.,
  73. S_2W_R_parry_front: 3694 - 3729.,
  74. S_2W_L_swing_right: 3730 - 3765.,
  75. S_2W_L_swing_left: 3766 - 3801.,
  76. S_2W_L_parry_mid_front: 3802 - 3837.,
  77. S_2W_Block_to: 3838 - 3855.,
  78. S_1H_Block_keeping: 3856 - 3906.,
  79. S_2W_Block_from: 3907 - 3917.,
  80. M_2W_walk_R_swing_right: 3922 - 3957.,
  81. M_2W_walk_R_swing_left: 3958 - 3993.,
  82. M_2W_walk_L_swing_right: 3994 - 4029.,
  83. M_2W_walk_L_swing_left: 4030 - 4065., ko:
  84. S_1H_PutWeapon_Back: 4070 - 4110.,
  85. S_1H_TookWeaponOut: 4111 - 4151.,
  86. S_1H_5X_Combo: 4152 - 4247.,
  87. S_1H_360_Jump_swing: 4248 - 4293.,
  88. S_1H_Block_to: 4294 - 4304.,
  89. S_1H_Block_keeping: 4305 - 4355.,
  90. S_1H_Block_from: 4356 - 4371.,
  91. S_1H_sword_parry_high_left: 4372 - 4407.,
  92. S_1H_sword_parry_low_front: 4408 - 4443.,
  93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,
  94. S_1H_sword_swing_left: 4480 - 4515.,
  95. S_1H_sword_swing_right: 4516 - 4551.,
  96. S_1H_sword_thrust: 4552 - 4587.,
  97. M_1H_walk_left_swing: 4592 - 4627.,
  98. M_1H_walk_right_swing: 4628 - 4663.,
  99. M_1H_walk_trust: 4664 - 4699., blowgun:
  100. S_BG_weapon_back: 4704 - 4749.,
  101. S_BG_weapon_out: 4750 - 4795.,
  102. S_BG_Combat: 4796 - 4846.,
  103. S_BG_blow: 4847 - 4862.,
  104. S_BG_reload: 4863 - 4923.,
  105. S_BG_turn_LeftRigh: 4928 - 5048.,
  106. S_BG_turn_UpDown: 5053 - 5113.,
  107. M_BG_Combat_walk: 5118 - 5158.,
  108. M_BG_Combat_walking_back: 5159 - 5195.,
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    Ninja Otoko Light Version
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    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    3D model formats
    • Autodesk 3ds Max 2009 (.max)138 MBVersion: 2009Renderer: Default (Scanline) 2009
    • Autodesk FBX (.fbx)138 MB
    • OBJ (.obj, .mtl) (2 files)-
    • Unity 3D 5.1.1 (.unitypackage, .prefab)172 MB
    • 3D Studio (.3ds) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2016-12-14
    • Model ID#671066
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly approved
    • PBR
    • Geometry Polygon mesh
    • Polygons 12,135
    • Vertices 12,769
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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