DESCRIPTION

Moses by Michelangelo, at the church of San Pietro in Vincoli in Rome.

Moses is a sculpture by the Italian High Renaissance artist Michelangelo Buonarroti, housed in the church of San Pietro in Vincoli in Rome. It depicts the Biblical figure Moses with horns on his head, based on a description in the Vulgate, the Latin translation of the Bible used at that time.

  • Artist: Michelangelo di Lodovico Buonarroti Simoni, 1513–1515.
  • Location: church of San Pietro in Vincoli in Rome.
  • Period: High Renaissance.
  • Material: Marble.

On the renderings you can see the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions.Model is optimised for rendering with Ray Tracing, as, in Next-Gen, Ray Tracing can be used for real-time rendering. Model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism.Part of the collection, for your Virtual museum, or any visual presentation.

  • PBR Shader Material: Marble. Textures are based on the real-life sculpture.
  • Product Texture Maps Resolution: 8K.
  • LOD1 Texture Maps Resolution: 4K.
  • LOD2 Texture Maps Resolution: 2K.
  • Product consists of 20000 polygons, 9986 vertices. Model is based on the real-life sculpture.
  • LOD1 version consists of 10000 polygons, 4986 vertices.
  • LOD2 [Ultra-Low-poly] version consists 5000 polygons, 2486 vertices.
  • Texture Maps resolution variants and LODs can be used in any combination.
  • Product has non-overlapping UVs.
  • Product has consistent texel density.
  • Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup.

Included in package:

LOD0 [Product] version:

  1. Maya 2020 scene [.ma]
  2. Autodesk FBX [.fbx]
  3. Wavefront OBJ [.obj]
  4. 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows]

LOD1 version:

  1. LOD1 Maya 2020 scene [.ma]
  2. LOD1 Autodesk FBX [.fbx]
  3. LOD1 Wavefront OBJ [.obj]
  4. 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows]

LOD2 version [Ultra Low-poly]:

  1. LOD2 Maya 2020 scene [.ma]
  2. LOD2 Autodesk FBX [.fbx]
  3. LOD2 Wavefront OBJ [.obj]
  4. 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows]

Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications:

If you require some particular format, or a support related to my models, please, do not hesitate to contact me.

Thank you.

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Moses Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

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Native file format
MA
Size: 1.23 MB
Renderer: Arnold | 2020.2
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OBJ<br />File Size: 1.13 MB
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Autodesk FBX<br />File Size: 2.21 MB
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Textures | 5 files<br />File Size: 890 MB
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