Cossack And Devil Shtof 3d model. It contains low poly, and high-poly meshes. Both meshes has the same UV's included. 4K PBR pipeline textures, Game Ready model.
Shtof_Cossack_And_Devil.blend (Native) Include Animation turntable and render scene.
Meshes:
SM_Shtof_Cossack_And_Devil_HI.fbx (poly: 116580; vert: 58292);
SM_Shtof_Devil_HI.fbx (poly: 54276; vert: 27138);
SM_Shtof_Cossack_And_Devil_LOW.fbx (poly: 13902; vert: 13904);
SM_Shtof_Devil_LOW.fbx (poly: 10601; vert: 10601);
Shtof_Cossack_And_Devil.obj
Textures:
T_Shtof_Cossack_And_Devil_AO.png (ambient occlusion map)
T_Shtof_Cossack_And_Devil_D.png (diffuse map)
T_Shtof_Cossack_And_Devil_N.png (normal map)
T_Shtof_Cossack_And_Devil_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Shtof_Cossack_And_Devil_R.png (roughness map)
T_Shtof_Devil_AO.png (ambient occlusion map)
T_Shtof_Devil_D.png (diffuse map)
T_Shtof_Devil_N.png (normal map)
T_Shtof_Devil_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Shtof_Devil_R.png (roughness map)