Originally created with 3ds Max 2019
This character can be used for your game project as NPC or playable character
|| USAGE ||
This model was designed for use as a real-time asset in a videogame or simulation
|| SPECS ||
This model contains 8 separate objects(head, arm+leg, shoe, teeth, hair, eyes, pants, Vest. This model contains Standard materials only
|| PRESENTATION IMAGES ||
All preview images are rendered with v-Ray
|| TEXTURES ||
Resolution For Every Textures: Diffuse :2048x2048 Normal : 2048x2048 Specular : 1024x1024 AO : 1024x1024 With exception small Parts like eyeball and teeth might have smaller texture resolution.
AO Maps includen in the packace, but not applied in the 3ds max scene. these maps can be applied independently in case needed for game engines
|| GENERAL ||
Model is built to real-world scale Units used: Centimeters The Character is 183 centimeters tall. No third-party renderer or plug-ins needed The Cap Is Removable
|| Rigging ||
The rigging of this file is done using Biped The skinning in this file is done using Skin modifier