Low poly male business man Nathan, designed for games and other real-time applications. This model is rigged using character studio and can be animated using basic mouth movements using the two bones. The teeth and mouth interior are included also. The character's frame 0 'neutral' pose is preserved. Texture map is provided as a layered psd, plus tga's for the normal and specular map. Formats included, 3dsmax, 3ds, FBX, obj
https://youtu.be/0beM6usESBM