Skeleton Hero Veteran Low-poly 3D model

Low polygonal game ready animated model of Skeleton Hero in 3D Max file version 2009.

Pack includes 3D MAX and FBX files with LOD (low polygonal version). BIP - Character Studio Animation clips included.

Unity Asset Included.

Armor set includes 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword.

Model has - 10,635(LOD 6,511) polygons, 20,196(LOD 12,602) triangles, 10,695(LOD 6,870) vertexes

Rig has 39 bones.

Textures: TIF, 512x512, 1024x1024, 2048x2048. Color, specular, normals, opacity maps.

Character has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields. And shares same animations as rest of Skeleton Hero characters

There are standard on place animations and several animations which includes root motion . Such animations have RM letters in their names.

Animation list:

general animations:

  1. SH_anger: 0 - 50.,
    1. SH_arm_kick_right: 51 - 76.,
    2. SH_Drinking: 77 - 177.,
    3. SH_Eating: 178 - 298.,
    4. SH_Ecstatic: 299 - 374.,
    5. SH_Hurray: 375 - 420.,
    6. SH_Idle: 421 - 521.,
    7. SH_Jump_standing: 522 - 597.,
    8. SH_Looking_around: 598 - 774.,
    9. SH_Pick_object: 775 - 815.,
    10. SH_pointing_A: 816 - 876.,
    11. SH_salute: 877 - 937.,
    12. SH_Say_No: 938 - 988.,
    13. SH_Talking: 989 - 1034.,
    14. SH_Talking_B: 1035 - 1185.,
    15. SH_thinking: 1186 - 1261.,
    16. SH_Throwing: 1262 - 1367.,
    17. SH_Tracking: 1368 - 1543.,
    18. SH_waving: 1544 - 1589.,
    19. SH_Climbing_ladder_down: 1594 - 1634.,
    20. SH_Climbing_ladder_up: 1639 - 1679.,
    21. SH_Digging_A: 1684 - 1719.,
    22. SH_Digging_B: 1724 - 1769.,
    23. SH_falling_down: 1774 - 1814.,
    24. SH_Jump_runing: 1819 - 1859.,
    25. SH_Run: 1864 - 1886.,
    26. SH_strafe_run_left: 1891 - 1917.,
    27. SH_strafe_run_right: 1922 - 1948.,
    28. SH_Strife_leftt: 1953 - 1988.,
    29. SH_Strife_right: 1993 - 2028.,
    30. SH_Swimming: 2033 - 2063.,
    31. SH_walking_back: 2068 - 2103.,
    32. SH_RM_Climbing_ladder_down: 2108 - 2148.,
    33. SH_RM_Climbing_ladder_up: 2153 - 2193.,
    34. SH_RM_falling_down: 2198 - 2238.,
    35. SH_RM_Jump_runing: 2243 - 2283.,
    36. SH_RM_Jump_standing: 2288 - 2363.,
    37. SH_RM_Run: 2368 - 2390.,
    38. SH_RM_strafe_run_left: 2395 - 2421.,
    39. SH_RM_strafe_run_right: 2426 - 2452.,
    40. SH_RM_Strife_leftt: 2457 - 2492.,
    41. SH_RM_Strife_right: 2497 - 2532.,
    42. SH_RM_Swimming: 2537 - 2567.,
    43. SH_RM_Walking_back: 2572 - 2607.,

2 handed weapon animations:

  1. SH_2H_PutWeapon_Back: 2612 - 2652.,
  2. SH_2H_TookWeaponOut: 2653 - 2693.,
  3. SH_2H_combat_mode: 2694 - 2744.,
  4. SH_2H_Dodge_Jump_Backward: 2745 - 2770.,
  5. SH_2H_Dodge_Jump_Left: 2771 - 2796.,
  6. SH_2H_Dodge_Jump_Right: 2797 - 2822.,
  7. SH_2H_duck_below_high_swing: 2824 - 2859.,
  8. SH_2H_Heavy Smash: 2860 - 2901.,
  9. SH_2H_Hit_from_back: 2902 - 2937.,
  10. SH_2H_Hit_from_front: 2938 - 2973.,
  11. SH_2H_Jump 360 smash: 2974 - 3084.,
  12. SH_2H_parry_high_front: 3085 - 3120.,
  13. SH_2H_parry_high_right: 3121 - 3156.,
  14. SH_2H_parry_low_front: 3157 - 3192.,
  15. SH_2H_parry_low_left: 3193 - 3228.,
  16. SH_2H_Power_Down_Blow: 3229 - 3264.,
  17. SH_2H_Power_Trust: 3265 - 3300.,
  18. SH_2H_swing_high_straight_down: 3301 - 3336.,
  19. SH_2H_swing_mid_left: 3337 - 3372.,
  20. SH_2H_swing_mid_right: 3373 - 3408.,
  21. SH_2H_thrust_mid: 3409 - 3444.,
  22. SH_2H_moveTOblock: 3445 - 3451.,
  23. SH_2H_block: 3452 - 3482.,
  24. SH_2H_moveFROMblock: 3483 - 3489.,
  25. SH_2H_Knocked_backward: 3490 - 3530.,
  26. SH_2H_Down_back: 3531 - 3571.,
  27. SH_2H_Recover_from_knocked_backward: 3572 - 3612.,
  28. SH_2H_Knocked_forward: 3613 - 3641.,
  29. SH_2H_Down_forward: 3642 - 3682.,
  30. SH_2H_Recover_from_knocked_forward: 3683 - 3715.,
  31. SH_2H_Casual_walk: 3720 - 3756.,
  32. SH_2H_Cautious_walk: 3761 - 3801.,
  33. SH_2H_combat_run: 3806 - 3828.,
  34. SH_2H_Die_fall_backward: 3833 - 3966.,
  35. SH_2H_Die_fall_forward: 3971 - 4111.,
  36. SH_2H_Die_knocked_backward: 4116 - 4133.,
  37. SH_2H_Die_knocked_forward: 4138 - 4155.,
  38. SH_RM_2H_Casual_walk: 4160 - 4196.,
  39. SH_RM_2H_Cautious_walk: 4201 - 4241.,
  40. SH_RM_2H_combat_run: 4246 - 4268.,
  41. SH_RM_2H_Die_knocked_backward: 4273 - 4290.,
  42. SH_RM_2H_Die_knocked_forward: 4295 - 4312.,
  43. SH_RM_2H_Dodge_Jump_Backward: 4317 - 4342.,
  44. SH_RM_2H_Dodge_Jump_Left: 4347 - 4372.,
  45. SH_RM_2H_Dodge_Jump_Right: 4377 - 4402.,
  46. SH_2H_IDLE: 4407 - 4507.,

1 handed weapon animations:

  1. SH_1H_PutWeapon_Back: 4512 - 4552.,
  2. SH_1H_TookWeaponOut: 4553 - 4593.,
  3. SH_1H_360_Jump_swing: 4594 - 4639.,
  4. SH_1H_360_Right_Jump_Smash: 4640 - 4710.,
  5. SH_1H_banging_shield: 4711 - 4731.,
  6. SH_1H_COMBAT_mode: 4732 - 4782.,
  7. SH_1H_Dodge_Jump_Backward: 4783 - 4808.,
  8. SH_1H_Dodge_Jump_Left: 4809 - 4834.,
  9. SH_1H_Dodge_Jump_Right: 4835 - 4860.,
  10. SH_1H_duck_below_high_swing: 4861 - 4896.,
  11. SH_1H_Heavy Smash: 4897 - 4937.,
  12. SH_1H_Hit_from_back: 4938 - 4973.,
  13. SH_1H_Hit_from_front: 4974 - 5009.,
  14. SH_1H_shield_block_high_left: 5010 - 5045.,
  15. SH_1H_shield_block_high_right: 5046 - 5081.,
  16. SH_1H_sword_parry_from_stright_down: 5083 - 5118.,
  17. SH_1H_sword_parry_high_left: 5119 - 5154.,
  18. SH_1H_sword_parry_high_right: 5155 - 5190.,
  19. SH_1H_sword_parry_low_front: 5191 - 5226.,
  20. SH_1H_sword_shield_blow: 5227 - 5262.,
  21. SH_1H_sword_swing_high_left: 5263 - 5298.,
  22. SH_1H_sword_swing_high_right: 5299 - 5334.,
  23. SH_1H_sword_swing_high_straight_down: 5335 - 5370.,
  24. SH_1H_sword_thrust_mid: 5371 - 5406.,
  25. SH_1H_moveTOblock: 5407 - 5413.,
  26. SH_1H_shield_block_keeping: 5414 - 5444.,
  27. SH_1H_moveFROMblock: 5445 - 5451.,
  28. SH_1H_Knocked_backward: 5452 - 5493.,
  29. SH_1H_Down_back: 5494 - 5534.,
  30. SH_1H_Recover_from_knocked_backward: 5535 - 5575.,
  31. SH_1H_Knocked_forward: 5576 - 5604.,
  32. SH_1H_Down_forward: 5605 - 5645.,
  33. SH_1H_Recover_from_knocked_forward: 5646 - 5678.,
  34. SH_1H_Casual_walk: 5683 - 5719.,
  35. SH_1H_Cautious_walk: 5724 - 5764.,
  36. SH_1H_combat_run: 5769 - 5791.,
  37. SH_1H_Die_fall_backward: 5796 - 5929.,
  38. SH_1H_Die_fall_forward: 5934 - 6074.,
  39. SH_1H_Die_knocked_backward: 6079 - 6096.,
  40. SH_1H_Die_knocked_forward: 6101 - 6118.,
  41. SH_RM_1H_Casual_walk: 6123 - 6159.,
  42. SH_RM_1H_Cautious_walk: 6164 - 6204.,
  43. SH_RM_1H_combat_run: 6209 - 6231.,
  44. SH_RM_1H_Die_knocked_backward: 6236 - 6253.,
  45. SH_RM_1H_Die_knocked_forward: 6258 - 6275.,
  46. SH_RM_1H_Dodge_Jump_Backward: 6280 - 6305.,
  47. SH_RM_1H_Dodge_Jump_Left: 6310 - 6335.,
  48. SH_RM_1H_Dodge_Jump_Right: 6340 - 6365.,
  49. SH_1H_IDLE: 6370 - 6470.,
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    Skeleton Hero Veteran
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    Response 93% in 0.4h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    3D model formats
    Native
    • Autodesk 3ds Max 2009 (.max)65 MBVersion: 2009Renderer: Default (Scanline) 2009
    Exchange
    • Autodesk FBX (.fbx)65 MB
    • Unity 3D 5.1.1 (.unitypackage, .prefab)52.2 MB
    • 3D Studio (.3ds) -
    • OBJ (.obj, .mtl) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2016-11-16
    • Model ID#664423
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly approved
    • PBR
    • Geometry Polygon mesh
    • Polygons 10,635
    • Vertices 10,695
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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