Nazuna BNA Brand New Animal 3D model

Nazuna from Brand New Animal. This model is based on the fox version (from episode 6 of the anime). just import the unitypackage in unity, open the scene and publish the avatar!


  • Eye tracking
  • Visememes
  • VRChat Avatar rank: Good.
  • One single texture and mesh.
  • 7 facial expressions
  • jd94jd94
    2020-05-30 10:54
    looks cool!
    • yehorzhukyehorzhuk
      2020-06-22 18:48
      How can I make such textures and in which program? please tell me
      • niyel98niyel98
        2020-07-09 14:21
        Hi, these textures are hand-painted. That is, as long as you have a good UV mapping, any painting software should be fine. I personally use a wacom tablet + Substance Painter.
      • aalejandrezfer
        2020-07-04 05:51
        I love this avatar, but I would love it more if it has small claws in Nazuna
        • mmich1ru
          2020-07-09 02:27
          the head,hands, and feet arent mapped. the rig is set though
          • nnickybro123
            2020-07-18 16:46
            Hi, I love these BNA models! You should make a casual Nazuna model with the sweatshirt she wears a lot in the show!
            Item Rating51
            • nnesukemo
              2020-08-02 10:20
            • mmikemillsjr777
              2020-07-19 16:33
              Need to make sure your anims have hand gestures unfixable unless you redo every anim youve made and use the fbx provided anims in vr chat have to be in 0 and 1 not 0 and 5 had to do a ton of work for the vrchat ready part of this model, enough of the gripes tho your modeling improves with each one you put out ontop of that some great atlusing tremendously good work just quick easy fixes for anims needs work
            • rrotockter
              2020-06-02 07:38
              Not Recommended
              More a neutral review, because for 13$ you cannot expecting a good model. I also encountered many problems with just the head and hair alone. I had to do quite the number of morphs myself , because the base 7 morphs where kinda lacking and all the 7 morphs shiftig a black plane from the teeth. So if more than one morphs is active it shifts the black plane out of the head. Very bad design. Also a bunch of hair bones where wrong weighted and had to fix that too. And the texture is very dark. so had to redo the textures for head and hair to get mroe colors and more decent lines out of it. And other little issues with the geometry, like no split edges on the hair, etc. But in the end it saved me a bit of time, so i not had to do the base face + hair from scratch.
            • TetsuWindXTetsuWindX
              2020-05-27 10:12
            • uunidelta3
              2020-05-21 06:15
            Nazuna BNA Brand New Animal
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            Royalty Free License
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            Response 33% in 48.0h
            3D model formats
            • Autodesk FBX (.fbx)7.35 MB
            • Autodesk 3ds Max (.max) (2 files)-Version: 2020Version: 2017
            • Unity 3D (.unitypackage, .prefab)7.41 MB
            • OBJ (.obj, .mtl)2.54 MB
            • 3D Studio (.3ds) -
            • Stereolithography (.stl) -
            3D model details
            • Publish date2020-05-08
            • Model ID#2411271
            • Animated
            • Rigged
            • VR / AR / Low-poly
            • PBR
            • Geometry Polygon mesh
            • Polygons 0
            • Vertices -
            • Textures
            • Materials
            • UV Mapping
            • Unwrapped UVs Unknown
            • Plugins used