Mister Vampire Light Version Low-poly 3D model

Mister Vampire Light Version low-poly 3d model animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included.

Low polygonal character version (LOD) included.

Unity Asset included. Unreal Asset Included.

Unreal Technical Details:

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Lods: Yes Number of characters: 1 character blueprint, 1 skeletal meshes Vertex counts of characters: 17,014 vertexes (5,338 LOD) Number of Textures: 3 diffuse, specular (in color alpha) and normals. Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 1 Materials Number of Animations: 72 Animation types: 48 on place animations, and 24 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand). 3D MAX rigged file included

Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Rig has 63 bones.

Textures: diffuse, specular, and normals maps. TIF file format 2048x2048

Character has 72 animations.

Animation list:

  1. T-Pose: 0 - 0fr.
  2. MV_IDLE - 2 - 100fr.,
    1. MV_Pick_object - 101 - 141fr.,
    2. MV_pointing_A - 142 - 202fr.,
    3. MV_Shrugs - 203 - 248fr.,
    4. MV_Talking_A - 249 - 289fr.,
    5. MV_Talking_B - 290 - 440fr.,
    6. MV_COMBAT_mode - 445 - 495fr.,
    7. MV_2_Blows - 496 - 546fr.,
    8. MV_anger - 547 - 597fr.,
    9. MV_Blow_left_hand_A - 598 - 633fr.,
    10. MV_Blow_left_hand_B - 635 - 670fr.,
    11. MV_Blow_right_hand_A - 670 - 705fr.,
    12. MV_Blow_right_hand_B - 706 - 741fr.,
    13. MV_Cray - 742 - 822fr.,
    14. M_MV_Knocked_backward - 823 - 863fr.,
    15. MV_Down_back - 865 - 905fr.,
    16. MV_Recover_from_knocked_backward - 906 - 946fr.,
    17. MV_Hit_from_back - 946 - 981fr.,
    18. MV_Hit_from_front - 982 - 1017fr.,
    19. MV_Hit_from_left - 1018 - 1053fr.,
    20. MV_hit_from_righ - 1054 - 1089fr.,
    21. MV_Looking_around - 1090 - 1266fr.,
    22. MV_Tracking - 1267 - 1442fr.,
    23. M_MV_2_Blows_moving - 1443 - 1493fr.,
    24. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
    25. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
    26. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
    27. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
    28. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
    29. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
    30. M_MV_Dodge_JumpRight - 1690 - 1715fr.,
    31. M_MV_Jump_standing - 1716 - 1791fr.,
    32. M_MV_Moving_left - 1792 - 1812fr.,
    33. M_MV_Moving_right - 1813 - 1833fr.,
    34. M_MV_Turn_Left_90t - 1834 - 1859fr.,
    35. M_MV_Turn_Right_90t - 1860 - 1885fr.,
    36. MV_Dying_A - 1886 - 1951fr.,
    37. MV_Dying_B - 1956 - 1996fr.,
    38. M_MV_Die_knocked_backward - 2001 - 2018fr.,
    39. M_MV_Die_knocked_forward - 2023 - 2040fr.,
    40. M_MV_Casual_walk - 2045 - 2081fr.,
    41. M_MV_Cautious_walk - 2086 - 2126fr.,
    42. M_MV_Climbing_wall - 2131 - 2161fr.,
    43. M_MV_combat_run - 2166 - 2188fr.,
    44. M_MV_Jump_runing - 2193 - 2233fr.,
    45. M_MV_run - 2238 - 2260fr.,
    46. M_MV_Walking_back_A - 2265 - 2300fr.,
    47. M_MV_falling_down - 2305 - 2345fr.,
    48. RM_MV_2_Blows_moving - 2350 - 2400fr.,
    49. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
    50. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
    51. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
    52. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
    53. RM_MV_Casual_walk - 2565 - 2601fr.,
    54. RM_MV_Cautious_walk - 2606 - 2646fr.,
    55. RM_MV_Climbing_wall - 2651 - 2681fr.,
    56. RM_MV_combat_run - 2686 - 2708fr.,
    57. RM_MV_Die_knocked_backward - 2713 - 2730fr.,
    58. RM_MV_Die_knocked_forward - 2735 - 2752fr.,
    59. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
    60. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
    61. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
    62. RM_MV_falling_down - 2847 - 2887fr.,
    63. RM_MV_Jump_runing - 2892 - 2932fr.,
    64. RM_MV_Jump_standing - 2937 - 3012fr.,
    65. RM_MV_Knocked_backward - 3017 - 3057fr.,
    66. RM_MV_Moving_left - 3062 - 3082fr.,
    67. RM_MV_Moving_right - 3087 - 3107fr.,
    68. RM_MV_run - 3112 - 3134fr.,
    69. RM_MV_Turn_Left_90t - 3139 - 3164fr.,
    70. RM_MV_Turn_Right_90t - 3169 - 3194fr.,
    71. RM_MV_Walking_back_A - 3199 - 3234fr.,
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    Mister Vampire Light Version
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    Response 93% in 0.3h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
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    3D model formats
    Native
    • 3ds Max 2009 (.max)81.8 MBVersion: 2009Renderer: Default (Scanline)
    Exchange
    • Autodesk FBX (.fbx)81.8 MB
    • UnrealEngine 4.12 - 4.16 (.uasset)87.2 MB
    • Unity 3D 5.1.1 (.unitypackage, .prefab)118 MB
    • 3D Studio (.3ds) -
    • OBJ (.obj, .mtl) -
    • Stereolithography (.stl) -
    3D model details
    • Publish date2017-06-17
    • Model ID#734495
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly approved
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 16,794
    • Vertices 17,014
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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