Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Low polygonal game ready animated model of vampire in 3D Max file version 2009.
.FBX are included.
Low polygonal character version (LOD) included.
Unity Asset included.
Unreal Asset Included.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 1 character blueprint, 1 skeletal meshes
Vertex counts of characters: 17,014 vertexes (5,338 LOD)
Number of Textures: 3 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 1 Materials
Number of Animations: 72
Animation types: 48 on place animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).
3D MAX rigged file included
Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.
Rig has 63 bones.
Textures: diffuse, specular, and normals maps.
TIF file format 2048x2048
Character has 72 animations. BIP (Character Studio) files are included.
Animation list:
- T-Pose: 0 - 0fr.
- MV_IDLE - 2 - 100fr.,
- MV_Pick_object - 101 - 141fr.,
- MV_pointing_A - 142 - 202fr.,
- MV_Shrugs - 203 - 248fr.,
- MV_Talking_A - 249 - 289fr.,
- MV_Talking_B - 290 - 440fr.,
- MV_COMBAT_mode - 445 - 495fr.,
- MV_2_Blows - 496 - 546fr.,
- MV_anger - 547 - 597fr.,
- MV_Blow_left_hand_A - 598 - 633fr.,
- MV_Blow_left_hand_B - 635 - 670fr.,
- MV_Blow_right_hand_A - 670 - 705fr.,
- MV_Blow_right_hand_B - 706 - 741fr.,
- MV_Cray - 742 - 822fr.,
- M_MV_Knocked_backward - 823 - 863fr.,
- MV_Down_back - 865 - 905fr.,
- MV_Recover_from_knocked_backward - 906 - 946fr.,
- MV_Hit_from_back - 946 - 981fr.,
- MV_Hit_from_front - 982 - 1017fr.,
- MV_Hit_from_left - 1018 - 1053fr.,
- MV_hit_from_righ - 1054 - 1089fr.,
- MV_Looking_around - 1090 - 1266fr.,
- MV_Tracking - 1267 - 1442fr.,
- M_MV_2_Blows_moving - 1443 - 1493fr.,
- M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
- M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
- M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
- M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
- M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
- M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
- M_MV_Dodge_JumpRight - 1690 - 1715fr.,
- M_MV_Jump_standing - 1716 - 1791fr.,
- M_MV_Moving_left - 1792 - 1812fr.,
- M_MV_Moving_right - 1813 - 1833fr.,
- M_MV_Turn_Left_90t - 1834 - 1859fr.,
- M_MV_Turn_Right_90t - 1860 - 1885fr.,
- MV_Dying_A - 1886 - 1951fr.,
- MV_Dying_B - 1956 - 1996fr.,
- M_MV_Die_knocked_backward - 2001 - 2018fr.,
- M_MV_Die_knocked_forward - 2023 - 2040fr.,
- M_MV_Casual_walk - 2045 - 2081fr.,
- M_MV_Cautious_walk - 2086 - 2126fr.,
- M_MV_Climbing_wall - 2131 - 2161fr.,
- M_MV_combat_run - 2166 - 2188fr.,
- M_MV_Jump_runing - 2193 - 2233fr.,
- M_MV_run - 2238 - 2260fr.,
- M_MV_Walking_back_A - 2265 - 2300fr.,
- M_MV_falling_down - 2305 - 2345fr.,
- RM_MV_2_Blows_moving - 2350 - 2400fr.,
- RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
- RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
- RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
- RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
- RM_MV_Casual_walk - 2565 - 2601fr.,
- RM_MV_Cautious_walk - 2606 - 2646fr.,
- RM_MV_Climbing_wall - 2651 - 2681fr.,
- RM_MV_combat_run - 2686 - 2708fr.,
- RM_MV_Die_knocked_backward - 2713 - 2730fr.,
- RM_MV_Die_knocked_forward - 2735 - 2752fr.,
- RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
- RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
- RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
- RM_MV_falling_down - 2847 - 2887fr.,
- RM_MV_Jump_runing - 2892 - 2932fr.,
- RM_MV_Jump_standing - 2937 - 3012fr.,
- RM_MV_Knocked_backward - 3017 - 3057fr.,
- RM_MV_Moving_left - 3062 - 3082fr.,
- RM_MV_Moving_right - 3087 - 3107fr.,
- RM_MV_run - 3112 - 3134fr.,
- RM_MV_Turn_Left_90t - 3139 - 3164fr.,
- RM_MV_Turn_Right_90t - 3169 - 3194fr.,
- RM_MV_Walking_back_A - 3199 - 3234fr.,