Mister Vampire

Mister Vampire Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Low polygonal game ready animated model of vampire in 3D Max file version 2009.

.FBX are included. Low polygonal character version (LOD) included.

Unity Asset included. Unreal Asset Included.

Unreal Technical Details:

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Lods: Yes Number of characters: 1 character blueprint, 1 skeletal meshes Vertex counts of characters: 17,014 vertexes (5,338 LOD) Number of Textures: 3 diffuse, specular (in color alpha) and normals. Texture Resolutions: 4096x4096 Number of Materials and Material Instances: 1 Materials Number of Animations: 72 Animation types: 48 on place animations, and 24 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand). 3D MAX rigged file included

Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Rig has 63 bones.

Textures: diffuse, specular, and normals maps. TIF file format 2048x2048

Character has 72 animations. BIP (Character Studio) files are included.

Animation list:

  1. T-Pose: 0 - 0fr.
  2. MV_IDLE - 2 - 100fr.,
    1. MV_Pick_object - 101 - 141fr.,
    2. MV_pointing_A - 142 - 202fr.,
    3. MV_Shrugs - 203 - 248fr.,
    4. MV_Talking_A - 249 - 289fr.,
    5. MV_Talking_B - 290 - 440fr.,
    6. MV_COMBAT_mode - 445 - 495fr.,
    7. MV_2_Blows - 496 - 546fr.,
    8. MV_anger - 547 - 597fr.,
    9. MV_Blow_left_hand_A - 598 - 633fr.,
    10. MV_Blow_left_hand_B - 635 - 670fr.,
    11. MV_Blow_right_hand_A - 670 - 705fr.,
    12. MV_Blow_right_hand_B - 706 - 741fr.,
    13. MV_Cray - 742 - 822fr.,
    14. M_MV_Knocked_backward - 823 - 863fr.,
    15. MV_Down_back - 865 - 905fr.,
    16. MV_Recover_from_knocked_backward - 906 - 946fr.,
    17. MV_Hit_from_back - 946 - 981fr.,
    18. MV_Hit_from_front - 982 - 1017fr.,
    19. MV_Hit_from_left - 1018 - 1053fr.,
    20. MV_hit_from_righ - 1054 - 1089fr.,
    21. MV_Looking_around - 1090 - 1266fr.,
    22. MV_Tracking - 1267 - 1442fr.,
    23. M_MV_2_Blows_moving - 1443 - 1493fr.,
    24. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
    25. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
    26. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
    27. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
    28. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
    29. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
    30. M_MV_Dodge_JumpRight - 1690 - 1715fr.,
    31. M_MV_Jump_standing - 1716 - 1791fr.,
    32. M_MV_Moving_left - 1792 - 1812fr.,
    33. M_MV_Moving_right - 1813 - 1833fr.,
    34. M_MV_Turn_Left_90t - 1834 - 1859fr.,
    35. M_MV_Turn_Right_90t - 1860 - 1885fr.,
    36. MV_Dying_A - 1886 - 1951fr.,
    37. MV_Dying_B - 1956 - 1996fr.,
    38. M_MV_Die_knocked_backward - 2001 - 2018fr.,
    39. M_MV_Die_knocked_forward - 2023 - 2040fr.,
    40. M_MV_Casual_walk - 2045 - 2081fr.,
    41. M_MV_Cautious_walk - 2086 - 2126fr.,
    42. M_MV_Climbing_wall - 2131 - 2161fr.,
    43. M_MV_combat_run - 2166 - 2188fr.,
    44. M_MV_Jump_runing - 2193 - 2233fr.,
    45. M_MV_run - 2238 - 2260fr.,
    46. M_MV_Walking_back_A - 2265 - 2300fr.,
    47. M_MV_falling_down - 2305 - 2345fr.,
    48. RM_MV_2_Blows_moving - 2350 - 2400fr.,
    49. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
    50. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
    51. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
    52. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
    53. RM_MV_Casual_walk - 2565 - 2601fr.,
    54. RM_MV_Cautious_walk - 2606 - 2646fr.,
    55. RM_MV_Climbing_wall - 2651 - 2681fr.,
    56. RM_MV_combat_run - 2686 - 2708fr.,
    57. RM_MV_Die_knocked_backward - 2713 - 2730fr.,
    58. RM_MV_Die_knocked_forward - 2735 - 2752fr.,
    59. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
    60. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
    61. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
    62. RM_MV_falling_down - 2847 - 2887fr.,
    63. RM_MV_Jump_runing - 2892 - 2932fr.,
    64. RM_MV_Jump_standing - 2937 - 3012fr.,
    65. RM_MV_Knocked_backward - 3017 - 3057fr.,
    66. RM_MV_Moving_left - 3062 - 3082fr.,
    67. RM_MV_Moving_right - 3087 - 3107fr.,
    68. RM_MV_run - 3112 - 3134fr.,
    69. RM_MV_Turn_Left_90t - 3139 - 3164fr.,
    70. RM_MV_Turn_Right_90t - 3169 - 3194fr.,
    71. RM_MV_Walking_back_A - 3199 - 3234fr.,
Item rating
0 0
Mister Vampire
$50.00
 
Royalty Free License 
Mister Vampire
$50.00
 
Royalty Free License 
Response 88% in 0.6h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
View all Designers Models

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)91.6 MBVersion: 2009Renderer: Default (Scanline)
Exchange
  • Autodesk FBX (.fbx)91.6 MB
  • UnrealEngine 4.12 - 4.16 (.uasset)87.2 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)118 MB

3D Model details

  • Publish date2017-06-17
  • Model ID#734494
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 16,794
  • Vertices 17,014
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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