Low polygonal game ready animated model of vampire in 3D Max file version 2009.
.FBX are included.Low polygonal character version (LOD) included.
Unity Asset included.Unreal Asset Included.
Unreal Technical Details:
Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesLods: YesNumber of characters: 1 character blueprint, 1 skeletal meshes Vertex counts of characters: 17,014 vertexes (5,338 LOD)Number of Textures: 3 diffuse, specular (in color alpha) and normals.Texture Resolutions: 4096x4096Number of Materials and Material Instances: 1 Materials Number of Animations: 72 Animation types: 48 on place animations, and 24 animations with root motion data.Intended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).3D MAX rigged file included
Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.
Rig has 63 bones.
Textures: diffuse, specular, and normals maps. TIF file format 2048x2048
Character has 72 animations. BIP (Character Studio) files are included.
Animation list:
- T-Pose: 0 - 0fr.
- MV_IDLE - 2 - 100fr.,
- MV_Pick_object - 101 - 141fr.,
- MV_pointing_A - 142 - 202fr.,
- MV_Shrugs - 203 - 248fr.,
- MV_Talking_A - 249 - 289fr.,
- MV_Talking_B - 290 - 440fr.,
- MV_COMBAT_mode - 445 - 495fr.,
- MV_2_Blows - 496 - 546fr.,
- MV_anger - 547 - 597fr.,
- MV_Blow_left_hand_A - 598 - 633fr.,
- MV_Blow_left_hand_B - 635 - 670fr.,
- MV_Blow_right_hand_A - 670 - 705fr.,
- MV_Blow_right_hand_B - 706 - 741fr.,
- MV_Cray - 742 - 822fr.,
- M_MV_Knocked_backward - 823 - 863fr.,
- MV_Down_back - 865 - 905fr.,
- MV_Recover_from_knocked_backward - 906 - 946fr.,
- MV_Hit_from_back - 946 - 981fr.,
- MV_Hit_from_front - 982 - 1017fr.,
- MV_Hit_from_left - 1018 - 1053fr.,
- MV_hit_from_righ - 1054 - 1089fr.,
- MV_Looking_around - 1090 - 1266fr.,
- MV_Tracking - 1267 - 1442fr.,
- M_MV_2_Blows_moving - 1443 - 1493fr.,
- M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
- M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
- M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
- M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
- M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
- M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
- M_MV_Dodge_JumpRight - 1690 - 1715fr.,
- M_MV_Jump_standing - 1716 - 1791fr.,
- M_MV_Moving_left - 1792 - 1812fr.,
- M_MV_Moving_right - 1813 - 1833fr.,
- M_MV_Turn_Left_90t - 1834 - 1859fr.,
- M_MV_Turn_Right_90t - 1860 - 1885fr.,
- MV_Dying_A - 1886 - 1951fr.,
- MV_Dying_B - 1956 - 1996fr.,
- M_MV_Die_knocked_backward - 2001 - 2018fr.,
- M_MV_Die_knocked_forward - 2023 - 2040fr.,
- M_MV_Casual_walk - 2045 - 2081fr.,
- M_MV_Cautious_walk - 2086 - 2126fr.,
- M_MV_Climbing_wall - 2131 - 2161fr.,
- M_MV_combat_run - 2166 - 2188fr.,
- M_MV_Jump_runing - 2193 - 2233fr.,
- M_MV_run - 2238 - 2260fr.,
- M_MV_Walking_back_A - 2265 - 2300fr.,
- M_MV_falling_down - 2305 - 2345fr.,
- RM_MV_2_Blows_moving - 2350 - 2400fr.,
- RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
- RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
- RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
- RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
- RM_MV_Casual_walk - 2565 - 2601fr.,
- RM_MV_Cautious_walk - 2606 - 2646fr.,
- RM_MV_Climbing_wall - 2651 - 2681fr.,
- RM_MV_combat_run - 2686 - 2708fr.,
- RM_MV_Die_knocked_backward - 2713 - 2730fr.,
- RM_MV_Die_knocked_forward - 2735 - 2752fr.,
- RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
- RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
- RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
- RM_MV_falling_down - 2847 - 2887fr.,
- RM_MV_Jump_runing - 2892 - 2932fr.,
- RM_MV_Jump_standing - 2937 - 3012fr.,
- RM_MV_Knocked_backward - 3017 - 3057fr.,
- RM_MV_Moving_left - 3062 - 3082fr.,
- RM_MV_Moving_right - 3087 - 3107fr.,
- RM_MV_run - 3112 - 3134fr.,
- RM_MV_Turn_Left_90t - 3139 - 3164fr.,
- RM_MV_Turn_Right_90t - 3169 - 3194fr.,
- RM_MV_Walking_back_A - 3199 - 3234fr.,