Eva Adventurer Unreal Asset Low-poly 3D model

Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue... There are 2 blueprints:

BP_EvaCombined: Has all body pats, weapons and clothes. Please pay attention that some of parts ar hided to give character at the scene presentable look. BP_EvaOneMesh: Has only pats need to represent clothed female character and all weapons. Some of weapons was hided.

Model with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.

2 Body materials (naked and with underclothes) included. 4 Hairs materials included.

115 Animation for warrior, mage, archer combats and general moves. 98 "on place" animations. And 26 animations with root motion data.

Technical Dilates:

Scaled to Epic skeleton: Yes Rigged: Yes Rigged to Epic skeleton: Yes Animated: Yes Lods: No Number of characters: 2 character blueprints, 16 "characters" including body, body parts, hair, clothes and animated bow. Vertex counts of characters: 21,936 Number of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals. Texture Resolutions: 2048x2048, 1024x1024, 4096x4096 Number of Materials and Material Instances: 10 Materials and 4 Instances Number of Animations: 115 animations for warrior, mage, archer combats and general moves Animation types: 98 "on place" animations, and 26 animations with root motion data. Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included ("made by hand")

Parts Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet. Armor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots. Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.

Animations general

0. Mecanim pose: 0 - 0 fr., 1. Anim_S_Drinking: 2 - 55 fr., 2. Anim_S_Eating: 56 - 176 fr., 3. Anim_S_Explanation: 177 - 222 fr., 4. Anim_S_IDLE: 223 - 323 fr., 5. Anim_S_Kiss: 324 - 409 fr., 6. Anim_S_Looking_around: 410 - 586 fr., 7. Anim_S_making_item: 587 - 617 fr., 8. Anim_S_Reject: 618 - 718 fr., 9. Anim_S_Talking_B: 719 - 854 fr., 10. Anim_S_Use_object: 855 - 895 fr., 11. Anim_M_run: 900 - 926 fr., 12. Anim_M_Run_Jump: 927 - 960 fr., 13. Anim_M_Sneaking: 965 - 1015 fr., 14. Anim_M_strafe_run_left: 1020 - 1046 fr., 15. Anim_M_strafe_run_right: 1051 - 1077 fr., 16. Anim_M_Strife_left: 1082 - 1117 fr., 17. Anim_M_Strife_right: 1122 - 1157 fr., 18. Anim_M_Walk: 1162 - 1198 fr., 19. Anim_M_Jump_Walking: 1199 - 1229 fr., 20. Anim_M_Walking_back_B: 1234 - 1269 fr., 21. Anim_M_Walking_With_Tourch: 1274 - 1377 fr.,

magic 22. Anim_M_combat_mode_C: 1382 - 1457 fr., 23. Anim_M_buff_spell_A: 1458 - 1508 fr., 24. Anim_M_buff_spell_B: 1509 - 1599 fr., 25. Anim_M_Drinking_potion: 1600 - 1655 fr., 26. Anim_M_fire_ball_strong_spell: 1656 - 1731 fr., 27. Anim_M_speil_fast_loop: 1732 - 1762 fr., 28. Anim_M_speil_magic_trap: 1763 - 1863 fr., 29. Anim_M_speil_summoning: 1864 - 1899 fr., 30. Anim_M_spell_Barier_start: 1900 - 1918 fr., 31. Anim_M_spell_Barier_keep: 1919 - 1954 fr., 32. Anim_M_spell_Barier_end: 1955 - 1970 fr., 33. Anim_M_spell_cast_A: 1972 - 2042 fr., 34. Anim_M_spell_curse: 2043 - 2103 fr., 35. Anim_M_spell_sleep: 2104 - 2144 fr., 36. Anim_M_Dying_A: 2145 - 2185 fr.,

weapon and shield 37. Anim_1H_PutWeapon_Back: 2190 - 2230 fr., 38. Anim_1H_TookWeaponOut: 2231 - 2271 fr., 39. Anim_1H_5X_Combo: 2272 - 2367 fr., 40. Anim_1H_COMBAT_mode: 2368 - 2418 fr., 41. Anim_1H_Hit_from_back: 2419 - 2454 fr., 42. Anim_1H_Hit_from_front: 2455 - 2490 fr., 43. Anim_1H_moveTOblock: 2491 - 2497 fr., 44. Anim_1H_shield_block_keeping: 2498 - 2528 fr., 45. Anim_1H_moveFROMblock: 2529 - 2535 fr., 46. Anim_1H_shield_block_high_left: 2536 - 2571 fr., 47. Anim_1H_shield_block_high_right: 2572 - 2607 fr., 48. Anim_1H_sword_parry_high_left: 2608 - 2643 fr., 49. Anim_1H_sword_parry_high_right: 2644 - 2679 fr., 50. Anim_1H_sword_shield_blow: 2680 - 2715 fr., 51. Anim_1H_sword_swing_high_left: 2716 - 2751 fr., 52. Anim_1H_sword_swing_high_right: 2752 - 2787 fr., 53. Anim_1H_sword_swing_high_straight_down: 2788 - 2823 fr., 54. Anim_1H_sword_swing_low_left: 2824 - 2859 fr., 55. Anim_1H_sword_swing_low_right: 2860 - 2895 fr., 56. Anim_1H_sword_thrust_mid: 2896 - 2931 fr., 57. Anim_1H_Die_fall_backward: 2932 - 3065 fr., 58. Anim_1H_Die_fall_forward: 3070 - 3210 fr., 59. Anim_1H_banging_shield: 3215 - 3235 fr., 60. Anim_1H_Casual_walk: 3240 - 3276 fr., 61. Anim_1H_walk_left_swing: 3277 - 3312 fr., 62. Anim_1H_walk_right_swing: 3313 - 3348 fr., 63. Anim_1H_walk_trust: 3349 - 3384 fr., 64. Anim_1H_Cautious_walk: 3389 - 3429 fr., 65. Anim_1H_combat_run: 3434 - 3456 fr.,

archer's 66. Anim_Archer_putBow_back: 3461 - 3496 fr., 67. Anim_Archer_takeBow_out: 3497 - 3537 fr., 68. Anim_Archer_COMBAT_mode: 3538 - 3588 fr., 69. Anim_Archer_dodge_backwards: 3589 - 3624 fr., 70. Anim_Archer_Hit_from_back: 3625 - 3660 fr., 71. Anim_Archer_Hit_from_front: 3661 - 3696 fr., 72. Anim_Archer_get_arrow_fromBack: 3697 - 3737 fr., 73. Anim_Archer_charging: 3738 - 3778 fr., 74. Anim_Archer_aim: 3779 - 3879 fr., 75. Anim_Archer_shot_loop: 3880 - 3950 fr., 76. Anim_Archer_aim_fromLeft_toRight: 3955 - 4045 fr., 77. Anim_Archer_aim_fromUp_toDown: 4051 - 4141 fr., 78. Anim_Archer_aiming_up_45_d: 4142 - 4242 fr., 79. Anim_Archer_shot_loop_45up: 4243 - 4308 fr., 80. Anim_Archer_Dying: 4313 - 4378 fr., 81. Anim_Archer_run_combat: 4383 - 4409 fr., 82. Anim_Archer_walk_Combat: 4414 - 4459 fr., 83. Anim_Archer_walk_get_arrow_fromBack: 4460 - 4505 fr., 84. Anim_Archer_walk_charging: 4506 - 4551 fr., 85. Anim_Archer_walk_Aim: 4552 - 4597 fr., 86. Anim_Archer_walk_shot_Loop: 4598 - 4653 fr., 87. Anim_Archer_strife_left_Aim: 4658 - 4693 fr., 88. Anim_Archer_strife_right_Aim: 4698 - 4733 fr., 89. Anim_Archer_walking_back: 4738 - 4773 fr.,

V.2.1 90. Anim_RM_1H_Casual_walk: 4778 - 4814 fr., 91. Anim_RM_1H_Cautious_walk: 4819 - 4859 fr., 92. Anim_RM_1H_walk_left_swing: 4864 - 4899 fr., 93. Anim_RM_1H_walk_right_swing: 4904 - 4939 fr., 94. Anim_RM_1H_walk_trust: 4944 - 4979 fr., 95. Anim_RM_1H_combat_run: 4984 - 5006 fr., 96. Anim_RM_run: 5011 - 5037 fr., 97. Anim_RM_Run_Jump: 5042 - 5075 fr., 98. Anim_RM_Sneaking: 5080 - 5130 fr., 99. Anim_RM_strafe_run_left: 5135 - 5161 fr., 100. Anim_RM_strafe_run_right: 5166 - 5192 fr., 101. Anim_RM_Strife_left: 5197 - 5232 fr., 102. Anim_RM_Strife_right: 5237 - 5272 fr., 103. Anim_RM_Walk: 5277 - 5313 fr., 104. Anim_RM_Jump_Walking: 5318 - 5348 fr., 105. Anim_RM_Walking_back_B: 5353 - 5388 fr., 106. Anim_RM_Walking_With_Tourch: 5393 - 5496 fr., 107. Anim_RM_Archer_run_combat: 5501 - 5527 fr., 108. Anim_RM_Archer_walking_back: 5532 - 5567 fr., 109. Anim_RM_Archer_strife_left_Aim: 5572 - 5607 fr., 110. Anim_RM_Archer_strife_right_Aim: 5612 - 5647 fr., 111. Anim_RM_Archer_walk_Combat: 5652 - 5697 fr., 112. Anim_RM_Archer_walk_get_arrow_fromBack: 5702 - 5747 fr., 113. Anim_RM_Archer_walk_charging: 5752 - 5797 fr., 114. Anim_RM_Archer_walk_Aim: 5802 - 5847 fr., 115. Anim_RM_Archer_walk_shot_Loop: 5852 - 5907 fr.,

    Item Rating01
    • aalian
      2017-07-21 00:50
      Not Recommended
    Eva Adventurer Unreal Asset
    $40.00
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    Response 94% in 0.5h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    Skinning
    UV mapping
    Texturing
    3D model formats
    • UnrealEngine 4.12 (.uasset)404 MB
    3D model details
    • Publish date2016-10-29
    • Model ID#659411
    • Animated approved
    • Rigged approved
    • VR / AR / Low-poly approved
    • PBR approved
    • Geometry Polygon mesh
    • Polygons 20,660
    • Vertices 21,936
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
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