Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
This 3D model was created in Blender 4.50 and thoroughly optimized for real-time engines, cinematic rendering, and immersive experiences—including mobile, AR/VR, and next-gen game development.
Designed with a strong focus on realism and performance, the model features bloated decayed anatomy, rotting skin, and high-quality surface details that bring this horrifying creature to life. Clean, efficient geometry and non-overlapping UV maps ensure excellent performance and seamless texturing across all major platforms.
Perfect for horror, survival, dark fantasy, and post-apocalyptic environments, this zombie character adds a chilling presence to any 3D project. A fully editable .blend file is included, allowing complete freedom for customization, rigging, and animation.
Model Specifications
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Vertices: 79,558
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Polygons: 79,096
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Geometry: Clean quad-based topology with optimized tris
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File Formats: .blend, .fbx, .obj, Unreal Engine compatible
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Textures: Hand-painted / baked photorealistic zombie skin (PNG format)
- No visible seams or UV stretching
- Fully unwrapped UVs with clean and logical layout
- Real-world scale and accurate proportions
- Model centered at (0,0,0)
- Native support for Cycles and Eevee
- Optimized for real-time rendering and animation performance
- Fully compatible with Unity, Unreal Engine, Godot, and other 3D platforms
- No third-party plugins required
Ideal Use Cases
- Horror and survival video games (PC / Console / VR)
- Dark fantasy and gothic worlds
- Cinematic trailers and cutscenes
- Post-apocalyptic environments
- AR/VR immersive simulations and experiences
Rigging & Animation Details
The model is rig-ready and includes a set of pre-made animations for immediate use:
- Idle Looking Around
- Walking
- Jump
- Attacking
- Running
- Idle Breathing
Organization & Technical Standards
- All assets organized in collections and layers
- Consistent naming conventions for meshes and materials
- Clean material setup for fast workflow integration
- Built according to CGTrader & Stemcell Technical Standards for maximum compatibility
Support & Assistance
If you experience any issues or need help integrating the Fat Zombie into your workflow, I offer dedicated post-purchase support for both technical setup and artistic adjustments.