DESCRIPTION

Low polygonal game ready animated model of Ratkin Warlord in 3D Max file version 2009.

Unreal Asset Included. Unity Asset included.

.FBX, DAE (Collada) and OBJ are included.Low polygonal character version (LOD) included.

I used Character Studio 3D MAX to make animations.

Character has 66 animations. BIP (Character Studio) files are included.Model with 4 axes has 10,175 (4,611 LOD) polygons, 20,038 (9,015 LOD) triangles and 10,470 (5,008 LOD) vertexes.

Rig has 69 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 1024x1024 and 512x512 There are 3 different ratkin body, armor and weapon color textures.

1) Ratking_W_IDLE: 0 - 100 fr., 2) Ratking_W_anger: 101 - 151 fr., 3) Ratking_W_Eating: 152 - 272 fr., 4) Ratking_W_Looking_around: 273 - 449 fr., 5) Ratking_W_Pick_object: 451 - 491 fr., 6) Ratking_W_pointing_A: 492 - 552 fr., 7) Ratking_W_Shrugs: 553 - 598 fr., 8) Ratking_W_Stretching: 599 - 699 fr., 9) Ratking_W_Talking_A: 700 - 740 fr., 10) Ratking_W_Talking_B: 741 - 891 fr., 11) Ratking_W_warning: 892 - 952 fr., 12) Ratking_W_Jump_standing: 953 - 1028 fr., 13) Ratking_W_Climbing_wall: 1033 - 1063 fr., 14) Ratking_W_Crawling: 1068 - 1098 fr., 15) Ratking_W_falling_down: 1103 - 1143 fr., 16) Ratkin_2W_wapons_back: 1148 - 1188 fr., 17) Ratkin_2W_wapons_ready: 1189 - 1225 fr., 18) Ratkin_2W_COMBAT_Mode: 1226 - 1276 fr., 19) Ratkin_2W_moveTOblock: 1277 - 1283 fr., 20) Ratkin_2W_block: 1284 - 1314 fr., 21) Ratkin_2W_moveFROMblock: 1315 - 1321 fr., 22) Ratkin_2W_Combo_360_Smash: 1322 - 1407 fr., 23) Ratkin_2W_Dodge_Jump_Backward: 1408 - 1433 fr., 24) Ratkin_2W_Dodge_Jump_Left: 1434 - 1459 fr., 25) Ratkin_2W_Dodge_Jump_Right: 1460 - 1485 fr., 26) Ratkin_2W_duck_below_high_swing: 1486 - 1521 fr., 27) Ratkin_2W_Heavy_Smash: 1522 - 1562 fr., 28) Ratkin_2W_Hit_from_back: 1563 - 1598 fr., 29) Ratkin_2W_Hit_from_front: 1599 - 1634 fr., 30) Ratkin_2W_Hit_from_left: 1635 - 1670 fr., 31) Ratkin_2W_Hit_from_righ: 1671 - 1706 fr., 32) Ratkin_2W_L_parry_high_left: 1707 - 1742 fr., 33) Ratkin_2W_L_parry_mid_front: 1743 - 1778 fr., 34) Ratkin_2W_L_swing_high_straight_down: 1779 - 1814 fr., 35) Ratkin_2W_L_swing_left: 1816 - 1851 fr., 36) Ratkin_2W_L_swing_right: 1852 - 1887 fr., 37) Ratkin_2W_L_thrust: 1888 - 1923 fr., 38) Ratkin_2W_Moving_left: 1924 - 1944 fr., 39) Ratkin_2W_Moving_right: 1945 - 1965 fr., 40) Ratkin_2W_R_parry_high_right: 1966 - 2001 fr., 41) Ratkin_2W_R_parry_mid_front: 2002 - 2037 fr., 42) Ratkin_2W_R_swing_high_straight_down: 2038 - 2073 fr., 43) Ratkin_2W_R_swing_left: 2074 - 2109 fr., 44) Ratkin_2W_R_swing_right: 2110 - 2145 fr., 45) Ratkin_2W_R_thrust_mid: 2146 - 2181 fr., 46) Ratkin_2W_Scissors_Blow: 2182 - 2217 fr., 47) Ratkin_2W_Smash Frenzy: 2218 - 2373 fr., 48) Ratkin_2W_Tracking: 2374 - 2549 fr., 49) Ratkin_2W_Two_jump_bows: 2550 - 2600 fr., 50) Ratkin_2W_Windmill_bow: 2601 - 2646 fr., 51) Ratkin_2W_Knocked_backward: 2647 - 2687 fr., 52) Ratkin_2W_Down_back: 2688 - 2728 fr., 53) Ratkin_2W_Recover_from_knocked_backward: 2729 - 2769 fr., 54) Ratkin_2W_Knocked_forward: 2770 - 2798 fr., 55) Ratkin_2W_Down_forward: 2799 - 2839 fr., 56) Ratkin_2W_Recover_from_knocked_forward: 2840 - 2872 fr., 57) Ratkin_2W_Die_knocked_backward: 2873 - 2890 fr., 58) Ratkin_2W_Die_knocked_forward: 2895 - 2912 fr., 59) Ratkin_2W_Dying_A: 2917 - 2982 fr., 60) Ratkin_2W_Dying_B: 2987 - 3027 fr., 61) Ratkin_2W_Casual_walk: 3032 - 3068 fr., 62) Ratkin_2W_Cautious_walk: 3073 - 3113 fr., 63) Ratkin_2W_combat_run: 3118 - 3140 fr., 64) Ratkin_2W_Jump_runing: 3145 - 3185 fr., 65) Ratkin_2W_run: 3190 - 3216 fr., 66) Ratkin_2W_Walking_back_A: 3221 - 3256 fr.,

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Ratkin Warlord Low-poly 3D model

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Native file format
MAX
Size: 52.4 MB
Renderer: Default (Scanline) | 2009 | 2009
Exchange formats
OBJ
OBJ | 2 files<br />Version: 2009<br />File Size: 105 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 52.4 MB
DAE
Collada<br />Version: 2009<br />File Size: 52.4 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 106 MB
UASSET
UnrealEngine<br />Version: 4.12 - 4.20<br />File Size: 66.7 MB
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